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April 20th, 2011, 01:45 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by sansanjuan
V,
Could you attach 24 hrs? Just back from trip.
tnx
-ssj
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Got it. (Still has his mod powaz)
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The Following 2 Users Say Thank You to Squirrelloid For This Useful Post:
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April 22nd, 2011, 04:51 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Sorry, I need to postpone hosting once again. The walls to my cap have been breached so I need to prepare a proper turn (especially after the stale last turn).
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April 23rd, 2011, 11:11 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Valerius
Sorry, I need to postpone hosting once again. The walls to my cap have been breached so I need to prepare a proper turn (especially after the stale last turn).
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Well played defense C'tis!
-Marverni
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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April 24th, 2011, 03:18 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Thanks, nice to get one win anyway. With my immortal pretender and wraithlords I was pretty desperate to hold on to my cap. But I was lucky you only used a small part of your forces to try storming it.
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May 7th, 2011, 01:47 AM
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Major General
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Join Date: Mar 2007
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Interesting couple of turns, ssj. Definitely showcase the power of spamming spells that attack MR. Don't know what I was thinking sending those SCs to province 28 except that I didn't have enough forces left to to defend against a second storm attempt and I really didn't want to lose that province. Still, based on the scouting report I should have teleported in a tart to cast rain of stones. Oh well, enjoy the enslaved tarts you just acquired.
In a happier bit of news, C'tis has broken the siege of its capitol, led by its wish empowered, GoH boosted, immortal lich pretender. A wise use of gems? Probably not. But quite fun!
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May 8th, 2011, 09:27 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by Valerius
Interesting couple of turns, ssj. Definitely showcase the power of spamming spells that attack MR. Don't know what I was thinking sending those SCs to province 28 except that I didn't have enough forces left to to defend against a second storm attempt and I really didn't want to lose that province. Still, based on the scouting report I should have teleported in a tart to cast rain of stones. Oh well, enjoy the enslaved tarts you just acquired.
In a happier bit of news, C'tis has broken the siege of its capitol, led by its wish empowered, GoH boosted, immortal lich pretender. A wise use of gems? Probably not. But quite fun!
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Hats off on a very effective defense of the C'tis Cap. RoS is certainly wildly effective against my fragile mages when cast before a mass armor spell. Marverni generals were foolishly hoping for at least some attrition...
I'm thinking the enslaved tarts will be nearly useless given my mages spammed them with an obscene amount of horror marks prior to enslaving them .
I am traveling this week and may not get my turn in. Please extend the turn if it looks like I'm in danger of staling.
-Marverni and ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 9th, 2011, 12:35 AM
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Major General
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Join Date: Mar 2007
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Quote:
Originally Posted by sansanjuan
I am traveling this week and may not get my turn in. Please extend the turn if it looks like I'm in danger of staling.
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Sure, I'll keep an eye on things. Adding 24 hours to the clock now since there are no turns in yet.
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May 26th, 2011, 10:13 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Could you add 24 to the clock? Tnx!
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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May 26th, 2011, 06:36 PM
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Major General
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Join Date: Mar 2007
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Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Sure, time has been added.
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May 28th, 2011, 02:20 PM
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Sergeant
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Join Date: Nov 2010
Location: Paris, France
Posts: 299
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Not gunna lie, I think this last turn will prove the straw that broke the camels back for TNN.
I will play out a couple more turns, then consider going AI...
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