|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
December 7th, 2017, 02:58 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
|
|
Re: Campaign Scenario Setup Help - France
I refer to "this" within your screenshot. I sometimes use it for PBEM when game generates strange maps.
As of ugly, do not take it to yourself :P
There is clear difference of what was generated, and what was "painted". Jus to give an example: those lines of trees, general shape of forests, how villages are made (always on 1 road), hills are dotted with roads the specific way. I believe I would have to repaint everything really. Which maps you refer to as partly generated? I for sure painted all for WW3 series, all for Husky series, all for singular scenarios.
Out of other things, I say map making takes much more time for me than for Ts4Ever, what makes me wonder what tecniques he has.
|
December 7th, 2017, 03:50 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Campaign Scenario Setup Help - France
If you don't like the way it places villages ( I generally use a 2 or 3 urbanization setting for maps ...higher than that does indeed get into "ugly"..we've never had the time to work on the city generation code) then make it with urbanization set to 0 then put in your own road grid and towns. You can use the other controls to get you basically what you want but.... OF COURSE ..that only works with non historical maps
in MBT map 360 was generated then touched up. I have had others tell me they do the same
Last edited by DRG; December 7th, 2017 at 04:09 PM..
|
December 8th, 2017, 12:32 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
|
|
Re: Campaign Scenario Setup Help - France
Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241.
|
December 8th, 2017, 01:38 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Campaign Scenario Setup Help - France
The maps generated by the tool do not look like real places and are way too "busy" for my taste.
|
December 8th, 2017, 01:57 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Campaign Scenario Setup Help - France
I guess it comes down to a matter of taste and how you set the generator up.
The generator takes it's cue from the two opponents and the size of the map and what it produces is different depending on if you have it set to 40x40 for example or 120x120 and every number imputed can have a different effect depending on the two opponents AND the map size and therefore requires experimentation to find the proper balance.
ALSO.....the month and season have a major effect and also the combination and values entered interact, grass and fields values, for example, adjusting those up and down changes their effect on the map and every month changes things a bit
Last edited by DRG; December 8th, 2017 at 02:16 PM..
|
December 8th, 2017, 02:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Campaign Scenario Setup Help - France
Quote:
Originally Posted by SaS TrooP
Aaaand map 360 does not look particularly amazing. Compared to similar in landscape, let's say, 241.
|
Personally, I like them both
|
December 8th, 2017, 02:06 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: Campaign Scenario Setup Help - France
Quote:
Originally Posted by Ts4EVER
The maps generated by the tool do not look like real places and are way too "busy" for my taste.
|
Then use lower numbers and it won't be so "busy"
|
December 10th, 2017, 04:42 PM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Campaign Scenario Setup Help - France
Never mentioned as messing with probably means adjusting bat locs but trees could do with a slight tweak in random generator.
Diffrence between the numbers is quite large, be nice if it increased in smaller steps on what it populates though we can edit as required.
__________________
John
|
February 7th, 2018, 07:18 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2010
Location: Cracow, Poland
Posts: 415
Thanks: 24
Thanked 293 Times in 117 Posts
|
|
Re: Campaign Scenario Setup Help - France
I honestly do not like my life recently with all that **** to do :v
Nevertheless, I played this one. I spent half of the time chasing ghosts as I advanced first village on foot only to find it was abandoned. Then mines killed some troops and then there was a contact with Volksgrenadiere. I was rather disorganized, but after a prolonged fight, in which 3rd Coy took considerable losses, I got the position.
It is time to rest and regroup. Advance will be continued.
Also, important thing: I spent a lot of time hunting those bloody Nashorns. I took out 4 of them and also additional PaK and some artillery units. I will need that advantage for the next stages, so please try not to forget about it.
|
The Following User Says Thank You to SaS TrooP For This Useful Post:
|
|
February 8th, 2018, 08:40 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: Campaign Scenario Setup Help - France
Happy New Year!
Quote:
After storming the German positions in the tree line we rested for an hour and prepared our next step. The midday sun has melted off the rest of the snow.
- Deploy your troops in the indicated area
- Capture whatever objective you can
|
I decided to have a little mapping fun and got rid of the snow.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|