Thanks from me as well
Rambie: I'll head over to FirstOnes.com to check it out.
Everyone:
Would y'all like me to post the latest mod info?
I could begin posting it in three pieces to avoid confusion:
1) One piece with all the races (neutral included and the intro pic - stuff that is not likely to change)
2) One with the data (AI, data, mod info - stuff that changes often)
3) One with sounds and other pics (components, planets, etc. - stuff that is being updated as we go along).
I spent a bit of time this weekend making beams and torps for the various weapons and doing more work on the weapons (filling them out) and am now working on supply costs. Then I will post for all to view and aid with costs and tonnage.
FYI: here is the most recent modinfo file -
1.49.12 - Added new formations (collected by Fyron). Added more event pics to replace existing SE IV pics. Fixed fision/fusion spelling error. Special thanks to Jay for creating some VB scripting to make the creation of the weapons easier! Added several new race names to EmpireNames.txt and added a Race Info file in the readme section with some details on the races. Eddited IntelProject file. Minor fix on Centauri_Portrait_Battleship.bmp. Added 60 new Beams & 10 new Torps for the new weapons (may need to convert some beams to torps after testing - also Beams 31,34,42,44 & Torp 41 are not yet being used). Added p361.bmp to planets for "Black Hole Star" pic.
1.49.11 - Added new events and event pics. Fixed error in Llort AI. Added Hyach EMP files. Fixed Jump Gate & Generic_TroopInfantry pics.
1.49.10 - Added 5 Neutral Races (Gaim & Llort done - Hurr, Grome & Yolu still being worked on). Rough work begun on Abbai, Brakiri, Drazi & Vree races. Added jump gate image to planets.bmp and changed warp points to refer to jump gate images.
1.49.09 - Changed "Ancients Engine/Tech" to "HyperspaceTap Engine/Tech". Added new Mine Mounts. Added Mine components and tech to appropriate data files. Put Med Bays, Troop cockpit, Sat/WP CPU cores back in (unchanged). Added Mephisto's latest AI changes on the Narn (all files) and EA (Speech file).
1.49.08 - Added Engine components and tech to appropriate data files. Work progressing on Weapons, Troops, Mines, Infantry, and Armor.
1.49.07 - Updated EA ShaipSet with Ramsie's latest and greatest.
1.49.06 - Added Hyach ShipSet. Fixed error in VehicleSize.txt file. Added a sub-folder in the Data folder with both the Q-N style and the normal style of movement (as well as adding the same two files with the neostandard shipset names). Working on Engines, Reactors & Weapons. SJ working on armor and repair factors. {Note: Will up damage to kill 1 point of Pop in settings to 100 to match upgraded damage once weapons are added}
1.49.05 - Added new EmperorNames, EmperorTitles, DefaultColonyTypes, DefaultDesignTypes, EmpireNames. Editted CompEnhancement.txt to give Weapon Platforms and Satellites greater ranges and added several new mounts. Changed VehicleSize.txt to meet new ShipSet standards. Editted TechArea.txt to accomodate editted VehicleSize.txt file. Working on Breaching Pods and Shuttles (Cargo and Boarding Parties for Fighter class ships).
1.49.04 - Fixed some discrepancies in EmpireNames.txt and EmpireType.txt files. Editted EmperorTitles.txt and EmperorNames.txt. Put in updated Vorlon shipset. Added Culture Mod (by Joe Skarupinski, Jourin. v.1.0) to Mod for more balanced cultures.
1.49.03 - Editted Settings.txt : Changed Maximum Number of Systems to 200, Maximum Trade to 40, Nuber of Quick Start Styles to 7. Added in title screen for B5 Project. Still need to change Lose.bmp, HumnDead.bmp, Victory.bmp and add additional races to quick start styles.
1.49.02 - Added a Babylon 5 map. Changed the SystemNames.txt file to have all B5 systems found on Babylon 5 map. Editted EmpireTypes.txt and EmpireNames.txt to include all the B5 empires.
1.49.01 - Compiled all currently available B5 races into a single zip.