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  #181  
Old October 9th, 2005, 05:18 PM
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djo djo is offline
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Default Re: Pretenders

I'm betting the wyrm from the nation with "body ethereal" as its starting spell will have astral.

Mine does, too, because it's sparkly.
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  #182  
Old October 9th, 2005, 05:33 PM

The Panther The Panther is offline
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Default Re: Pretenders

Quote:
djo said:
I'm betting the wyrm from the nation with "body ethereal" as its starting spell will have astral.

That would be Ermor.
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  #183  
Old October 9th, 2005, 06:05 PM

Huntsman Huntsman is offline
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Default Re: Pretenders

Quote:
djo said:
I'm betting the wyrm from the nation with "body ethereal" as its starting spell will have astral.

Mine does, too, because it's sparkly.
Same here and he kicks some major indie arse for early expansion. After that, if things get too dangerous with duels he can just retire and sit on the throne and tell his little grandwyrms all about his adventures when he was younger...
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  #184  
Old October 9th, 2005, 09:54 PM

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Default Re: The Council of Wyrms

Quote:
Arralen said:
Map errors
wrong connections:
39 - 60
42 - 60

terrain errors:
#2 should be normal
#10 should be small
#58 should be large
#143 should be large

OK, I fixed all these things. The map is now complete, as best as I can get it. As soon as I get the Naresh Caelum pretender, I will mail everything to our Chief Justice of the Wyrms to make the first turn and we will be underway.

For a guy who hangs out so much on this forum, I wonder where Naresh went?
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  #185  
Old October 9th, 2005, 10:19 PM

RonD RonD is offline
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Default Re: The Council of Wyrms

It sounds like the suggestion to change to 40% sites didn't go anywhere - but I'd like to voice my opposition to the idea anyway

Mostly a matter of principle. I don't like the idea of changing the settings after the pretenders have been submitted.
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  #186  
Old October 10th, 2005, 05:56 AM
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Default Re: The Council of Wyrms

And where can we d/l the fixed map?
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  #187  
Old October 10th, 2005, 06:03 AM
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Alneyan Alneyan is offline
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Default Re: The Council of Wyrms

You don't need the .map file; only the creator of the game needs it (that would be me).
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  #188  
Old October 10th, 2005, 10:11 AM

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Default Re: The Council of Wyrms

It is Monday morning in beautiful New Mexico, and still no word from Naresh. He has not replied to either my emails or my PM.

We might already have our first player dropped out. If I don't hear from him by the time I get home from work today, I will advertise for a new Caelum player.
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  #189  
Old October 10th, 2005, 11:25 AM

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Default Re: The Council of Wyrms

One last thing about the game settings.

1. Victory condition. My latest proposal was a hard limit of 12 VPs to win. Alneyan suggested to make this a soft limit. I talked to my son about this and he offered the following:
a. At 12 VPs (1/3), a player is allowed to claim victory in Council. If the nation has been honorable in achieving this goal, the wyrms could easily recognize this and award the victory.
b. At 17 VPs (1/2), victory is automatic.

2. Magic sites. This will stay at 50% since people made their Pretenders with this posted on the COW site.

A final note: There are 14 wyrms of the 16 pretenders I received. So there will be either 14 or 15 votes in the Council. I am hoping for 15 because it would be nice to have an odd number of votes for possible contentious issues.
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  #190  
Old October 10th, 2005, 11:30 AM
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Default Re: The Council of Wyrms


Who've thought our 12 year old would drop out.
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