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  #181  
Old May 11th, 2007, 02:47 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'll insert that code!

Quote:
DrPraetorious said:
Fiddling with something about sea starts. Will be ready in a bit.
Take your time - we won't need the .map file until sunday night or so.
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  #182  
Old May 11th, 2007, 02:59 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Holy crap! We have not even started, and we are already on page thirteen!
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  #183  
Old May 11th, 2007, 03:00 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
RamsHead said:
Holy crap! We have not even started, and we are already on page thirteen!
Megagame = Megathread
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  #184  
Old May 11th, 2007, 03:58 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I can't find any mention of whether random events are common or rare. Are we using the default setting of common?

Edit, just in case this post gets lost in the forest

It is difficult to make a pretender without knowing whether random events are common or rare.
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  #185  
Old May 11th, 2007, 04:16 AM

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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Quote:
DrPraetorious said:
Coastal start positions will be handed out to the following nations in descending order of preference:

....

MA Agartha

Um, this is probably the first time I even look at MA Agartha (I think that's my nation), but it would appear to me that 1) coast is not absolute must for a nation with less than half of the troops amphibians and 2) resource-needy troops get really shafted with a capital with only few land neighbours (resources won't transfer from water to land, IIRC?).

In summary, if it's not too late, I'd like not to get any special placing for my nation (as the game apparently doesn't do it either) to be on coast. But it's not a major thing for me, either way.

...now I just have to make the nation itself work for me...
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  #186  
Old May 11th, 2007, 08:15 AM
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Default Re: Perpetuality - The 62 Player MegaGame (Signup)

Quote:
Velusion said:
Seeding is complete:

http://67.66.187.69/dominions3/perpetuality_seeds.html

Lots of interesting data...
Hah, you bet. Velusion is playing Ermor again, among other things. LA even.
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  #187  
Old May 11th, 2007, 09:15 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I think that those settings that are not mentioned are standard. So, strength of independents will be 5, multipliers 100, random: common and so on.
This makes sense, doesn't it?

BTW: I have uploaded my pretender for LA Arcoscephale, Sibylline Guidance. I'm a bit sad that I lost LA Ermor, but that's my bad luck.
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  #188  
Old May 11th, 2007, 09:28 AM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
DrPraetorious said:
Oh, here's the bless fix if you want it:

Code:

#selectspell "Blessing"
#spec 12632064
#end

#selectspell "Divine Blessing"
#spec 12615680
#end

#selectspell 105
#spec 12632064
#end

#selectspell 109
#spec 12632064
#end

#selectspell 112
#spec 12615680
#end



Fiddling with something about sea starts. Will be ready in a bit.
Sorry, what is this? Is double bless banned?
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  #189  
Old May 11th, 2007, 09:42 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
LoloMo said:

Sorry, what is this? Is double bless banned?
Nop, it seems it's the bless fix. You know the problem with undead and bless.
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  #190  
Old May 11th, 2007, 10:01 AM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I'll work on pretender tonight when I get home from work. I'm really looking forward to this monster game and want to thank Velusion for starting this, and everyone else here for joining and helping with the code.
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