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Momentum 3 - Finished - sansanjuan/Marverni and odeoderok/Ulm win! - Page 19 - .com.unity Forums
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  #181  
Old April 20th, 2011, 01:45 AM
Squirrelloid Squirrelloid is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Originally Posted by sansanjuan View Post
V,
Could you attach 24 hrs? Just back from trip.
tnx
-ssj
Got it. (Still has his mod powaz)
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #182  
Old April 22nd, 2011, 04:51 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Sorry, I need to postpone hosting once again. The walls to my cap have been breached so I need to prepare a proper turn (especially after the stale last turn).
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  #183  
Old April 23rd, 2011, 11:11 PM
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sansanjuan sansanjuan is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Sorry, I need to postpone hosting once again. The walls to my cap have been breached so I need to prepare a proper turn (especially after the stale last turn).
Well played defense C'tis!

-Marverni
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  #184  
Old April 24th, 2011, 03:18 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Thanks, nice to get one win anyway. With my immortal pretender and wraithlords I was pretty desperate to hold on to my cap. But I was lucky you only used a small part of your forces to try storming it.
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  #185  
Old May 7th, 2011, 01:47 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Interesting couple of turns, ssj. Definitely showcase the power of spamming spells that attack MR. Don't know what I was thinking sending those SCs to province 28 except that I didn't have enough forces left to to defend against a second storm attempt and I really didn't want to lose that province. Still, based on the scouting report I should have teleported in a tart to cast rain of stones. Oh well, enjoy the enslaved tarts you just acquired.

In a happier bit of news, C'tis has broken the siege of its capitol, led by its wish empowered, GoH boosted, immortal lich pretender. A wise use of gems? Probably not. But quite fun!
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  #186  
Old May 8th, 2011, 09:27 AM
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Clap Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Originally Posted by Valerius View Post
Interesting couple of turns, ssj. Definitely showcase the power of spamming spells that attack MR. Don't know what I was thinking sending those SCs to province 28 except that I didn't have enough forces left to to defend against a second storm attempt and I really didn't want to lose that province. Still, based on the scouting report I should have teleported in a tart to cast rain of stones. Oh well, enjoy the enslaved tarts you just acquired.

In a happier bit of news, C'tis has broken the siege of its capitol, led by its wish empowered, GoH boosted, immortal lich pretender. A wise use of gems? Probably not. But quite fun!
Hats off on a very effective defense of the C'tis Cap. RoS is certainly wildly effective against my fragile mages when cast before a mass armor spell. Marverni generals were foolishly hoping for at least some attrition...

I'm thinking the enslaved tarts will be nearly useless given my mages spammed them with an obscene amount of horror marks prior to enslaving them.

I am traveling this week and may not get my turn in. Please extend the turn if it looks like I'm in danger of staling.

-Marverni and ssj
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  #187  
Old May 9th, 2011, 12:35 AM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

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Originally Posted by sansanjuan View Post
I am traveling this week and may not get my turn in. Please extend the turn if it looks like I'm in danger of staling.
Sure, I'll keep an eye on things. Adding 24 hours to the clock now since there are no turns in yet.
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  #188  
Old May 26th, 2011, 10:13 AM
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Could you add 24 to the clock? Tnx!
-ssj
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  #189  
Old May 26th, 2011, 06:36 PM

Valerius Valerius is offline
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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Sure, time has been added.
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  #190  
Old May 28th, 2011, 02:20 PM

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Default Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running

Not gunna lie, I think this last turn will prove the straw that broke the camels back for TNN.

I will play out a couple more turns, then consider going AI...
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