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September 30th, 2008, 07:01 AM
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Corporal
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Join Date: Jun 2007
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Re: HINNOM EATS EVERYTHING
Hinnom has the similar stuff at the city of Incest, Gomorrah.
2 Sites, Sodom and Gomorrah would fit their devilish, blood glut status...
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July 28th, 2009, 08:47 AM
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Corporal
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Join Date: Jun 2009
Location: Denmark
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Tifone
I didn't have time to run a test but I'm wondering... do the popeaters increase unrest where they are? It would feel weird if people searching some random virgin to sacrifice drive the people mad, but giants eating indiscriminately all the people just for fun don't.
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Just an update to this thread, since many people still think Hinnom is over-powered. The cost of key troops has been increased in an official patch, as well as reducing the starting army and, indeed, now the pop-eating cause quite a bit of unrest!
This is discussed, IIRC, in another, newer short guide to Hinnom, which has yet to be linked to the strategy index.
Edit: The new Hinnom guide is here: http://forum.shrapnelgames.com/showthread.php?t=43369
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July 28th, 2009, 09:14 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: HINNOM EATS EVERYTHING
Hinnom is still overpowered and that's a fact.
They still have Melqarts that can take out any indie province most of the times even without a bless, which isn't hard to make with the heat free points.
They still have 7 magic schools, everything except water.
The pop eating problem can easily be solved with moving the pop eater to a low level pop province instead of keeping them in the main fort. No pop no unrest.
Troops are still great for the price you pay, Dawn Guards, good stats and magic weapon.
Still have the super deadly chariots that are better than any other tramplers IMO.
Money isn't hard to come by with the great scales you can take even with a good bless.
Expanding is still extra fast with fielding an expanding party every turn.
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July 28th, 2009, 10:56 AM
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General
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Re: HINNOM EATS EVERYTHING
What I wouldn't give to have some peasant-eaters! Send them to the gold mines, and when all the serfs are toast (or porridge), crank the taxes up to 200.
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July 28th, 2009, 11:22 AM
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Major General
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Re: HINNOM EATS EVERYTHING
Yeah, I have to agree with Executor, a little bit of the heat came off of them with the patch but they're still incredibly powerful. Very strong units, fast and cost effective expansion units, strong and very diverse mages, very strong recruitable SCs, very strong research, strong blood economy, very strong national blood summons, no need to take anything other than very good dominion....basically almost everything I lay out in this guide is still valid.
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July 28th, 2009, 11:31 AM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
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Re: HINNOM EATS EVERYTHING
And I disagree that Hinnom does not need the bless (30% more Dawn guards just won't make the difference compared to E9N4+) but it was debated to exhaustion in the other thread.
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July 28th, 2009, 11:53 AM
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Major General
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Location: Serbia
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Re: HINNOM EATS EVERYTHING
It's a matter a personal flavor I guess, myself, I'd just take a minor bless E4N4 or something like that and extra scales with mid-high dom, about 8.
But there is more than one way to play any nation so I don't see the point in arguing what the best way is.
I've made some very unortodox builds that proved to be much more efficient than the more logical ones.
Personal favorites were Sauro with S3 T3 G0 L3 M1 C1, more or less, and
C'tis with S3 T3 D2 L3 M3 H3, more or less.
Yeah, everyone was saying wtf? until the point they started losing.
Hinnom is still overpowered compared to other nations, that's just how I feel about it. And I don't really like them for one, had a game with them, had a stellar start, got bored with it, got a sub, won't play them again for sure.
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July 28th, 2009, 01:32 PM
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Lieutenant Colonel
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Re: HINNOM EATS EVERYTHING
Quote:
What I wouldn't give to have some peasant-eaters! Send them to the gold mines, and when all the serfs are toast (or porridge), crank the taxes up to 200.
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Or just pillage.
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July 28th, 2009, 05:53 PM
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General
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Re: HINNOM EATS EVERYTHING
You're better off taxing at 200 and patrolling, than pillaging, since it takes a while to kill everyone. Pillaging (temporarily) destroys your income from that province because it causes more unrest than death, I think.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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July 28th, 2009, 07:49 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Executor
Still have the super deadly chariots that are better than any other tramplers IMO.
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Yeah. I decided to give them a try again. (Note: CBM 1.5) Large map full of Normal AI's. I basically conquered the map with nothing but chariots. Not only that but I never built *ANY* building--this made it hard for a while, there was actually a time where I didn't have dominion on my own capital. I also never picked a fight.
At the time I declared it a win I had 2/3 of the map (and most of what I didn't have was water), climbing dominion, the largest army (as I said, pure chariots), IIRC 4 juggernauts/turn of recruiting and all 5 globals. All border provinces were PD 125.
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