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November 28th, 2003, 06:27 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Dominions II Bug Thread
This may have been mentioned, or may be "by design", but I hired an assassin, who arrived in the province I had selected when I hired him... but it was underwater, and he immediately drowned.
Seems like mercenaries shouldn't be available to take bids to show up underwater if they can't survive underwater.
PvK
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November 29th, 2003, 12:53 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Dominions II Bug Thread
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Raen:
I'm not sure if this is a bug or the way it's supposed to be, but if a game is being auto-hosted (i.e., the turn is processed as soon as everyone completes their move), and someone ends their turn, sees that the others are still doing theirs, and decides to go back in and fool around some more (choosing Continue), his turn-finished flag doesn't appear to get set back to false. If everyone else finishes their turn before he hits end turn a second time, none of the stuff he did since he went back into the game will occur.
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When you end your turn a .trn file is created. If all nations have trn files the autohost kicks in. If you are revisiting, your trn file is not removed so you must finish before everyone else is ready if you want your changes to be added to your trn file.. Yes, it is true. NOTHING OCCURS!!! NOTHING. I dunno what happenes to the trn file, but nothing happenes when you try to continue a turn and autohost has already kicked in.
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November 29th, 2003, 12:54 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Dominions II Bug Thread
My bog beasts were poisoned from other bog beast spit and a few died.
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November 29th, 2003, 04:15 AM
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Corporal
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Join Date: Sep 2003
Posts: 62
Thanks: 0
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Re: Dominions II Bug Thread
The cost for a new magic path for the nagas is listed as 20 in their description, but 30 is what appears on the magic schools selection.
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November 29th, 2003, 11:35 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by Treebeard:
The cost for a new magic path for the nagas is listed as 20 in their description, but 30 is what appears on the magic schools selection.
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Known and fixed.
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December 1st, 2003, 07:18 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Dominions II Bug Thread
Apparently, Limne the Queen of the Lake can summon allies, while there is no mention of it in her description, as I said in the Typo thread. The allies she summons are Undines, whose description says that they are servants of Thalassa, who can also summon them. They are also aquatic while Limne is amphibious. From this I conclude that this could be a bug, and that Limne's summon allies ability was not ment to be there.
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December 1st, 2003, 06:45 PM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Dominions II Bug Thread
When I hired Archers in White I noticed that Sanne the Pegasus Rider had Crystal Shield equiped already. She is mounted troop and should not be able to equip tower shields. Atleast I think so...
I'm sorry if this has been mentioned already...
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December 1st, 2003, 08:16 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Dominions II Bug Thread
Quote:
Originally posted by PvK:
This may have been mentioned, or may be "by design", but I hired an assassin, who arrived in the province I had selected when I hired him... but it was underwater, and he immediately drowned.
Seems like mercenaries shouldn't be available to take bids to show up underwater if they can't survive underwater.
PvK
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I find it interesting that I seem to be able to hire mercenarys in provinces I dont own. So far its always been provinces Im about to move into so I end up owning them the next round.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 1st, 2003, 09:12 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Dominions II Bug Thread
My undead units fighting with Apparitions always get diseased, even though the "undead" text lists them as immune to disease.
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December 1st, 2003, 09:18 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Dominions II Bug Thread
Quote:
Originally posted by Saber Cherry:
My undead units fighting with Apparitions always get diseased, even though the "undead" text lists them as immune to disease.
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Mummies also disease themselves. But it's supposed to be harmless.
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