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  #181  
Old November 1st, 2004, 03:35 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Captain Kwok said:
Quote:
Atrocities said:
I will work on a solution later.
No need to. Here is what you need to do. Just add the nacelle family number (601) to the wcm mounts (so you'll have 154, 601). Make the nacelles 50kT each and 25kT structure. Viola! It works fine. My Romulan design minister was creating legal designs just as intended!

One minor correction, be sure to reduce structure by the same amount as you decrease size for each mount.

I'd probadly use just "P" for the propulsion mounts, plus one letter for each size. i.e. Pt for Propulsion tiny; Ps for Propulsion small, Pm for medium, Pl for large.

Hope this helps!
Will try it out tonight. And Thanks.
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  #182  
Old November 1st, 2004, 03:37 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Captain Kwok said:
For the medium tech stuff, just edit the techarea.txt file to allow for each race to have at least the lowest level of their racial weapons, propulsion components necessary to achieve "warp 5", something more than basic armor, and maybe a few levels of shields.
I will have to take some time on this one. I want to do it, and would appreciate any help when the time comes to get it done.

With any luck the 1.8.4 Version will be done and out for beta testing tomorrow.
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  #183  
Old November 1st, 2004, 04:00 AM
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Default Re: The Star Trek Mod - Final Update

No problem. It shouldn't take long at all.
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  #184  
Old November 1st, 2004, 04:32 AM
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Default Re: The Star Trek Mod - Final Update

The New Weapons Report

The New Weapons Report Alternate
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  #185  
Old November 1st, 2004, 05:18 AM
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Default Re: The Star Trek Mod - Final Update

This is the Version that will be going to the testers.

Quote:
Star Trek Mod v1.8.4 - CURRENTLY UNDER DEVELOPMENT - NOT YET RELEASED

1. Changed Poor Storage Techniques Cost from -500 to -250
2. Changed Pack Rats disadvantage from -25% to -50%
3. Fixed Error in Radioactives System Extractor I - III. Now provides correct system production.
4. Fixed Error in Tholian Command Complex II. No gives correct bonus.
5. Changed Adjusted the supply useage for both Warp Nacelle I - V and Organic Nacelle I - V.
6. Changed Removed Federation Sensor Array I - V
7. Changed Removed Federation Combat Support technology (No longer needed)
8. Changed Removed Romulan Sensor Array I - III
9. Changed Removed Dominion Combat Sensors I - III
10 Changed Removed Dominion ECM I - III
11. Changed Removed Klingon Target Combat Sensors
12 Changed Removed Tholian Sensor Refractor I - III
13. Changed Removed Warrior Combat Sensors I - III
14. Changed Reduced Combat Sensors I - III attack bonus slightly
15. Changed Reduced ECM I - III defense bonus slightly
16. Changed Removed Warrior ECM I - III
17. Added Sensor Array I - III for use with all races (Can stack with ECM - CS for added bonuses)
18. Changed Removed Klingon Combat Support technology (No longer needed)
19. Changed Removed Tholian Support technology (No longer needed)
20. Changed Employed Captain Kwoks suggestion for Warp Nacelle use with mounts. (TESTING)
I STRONGLY Recommend that when the time comes to download the update beta that you read and follow the instructions.

This latest Version is a complete departure from the Last update and will not work with the Last update. Therefore you must download the full beta of the mod. (The complete mod)

Also at this time I would suggest copying the IMAGE mod components into your STM pictures/components folder once you have downloaded the mod. Add the components for the STM.

The reason you must install the image mod first is because I have not yet submitted the new component images to SJ for inclussion with the IMAGE mod. Therefore when the mod calls for an image that is not in the mods component file, beings how the new components are the only ones there, it will display nothing. So installing the image mod into the STM components folder first then installing the new components will prevent the missing images from occuring. I hope.

Any who back to testing.
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  #186  
Old November 1st, 2004, 05:32 AM
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Default Re: The Star Trek Mod - Final Update

So much for bed.
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  #187  
Old November 1st, 2004, 05:42 AM
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Default Re: The Star Trek Mod - Final Update

Link?

PM or

aiken@
fromru.
com
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  #188  
Old November 1st, 2004, 06:24 AM
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Default Re: The Star Trek Mod - Final Update

Well here we are again. I have made a ton of changes to the mod
mostly thanks to the feed back form you guys, the beta testers. I
would especially like to thank Aiken and Captain Kwok for all the
help. Fyron too.

Please be aware that this download is about 21.9 megs alone just for
the mod. You will also need to download the latest component addons
for the mod seprately.

Directions:
1. Download the mod. Easy enough if One Web Hosting doesn't kill the server.
2. Install
3. Copy over all of the image mod components from your base / pictures
/ components folder over to the fresh install of the stm.
4. Download the Components
5. Place the downloaded components into your STM / Pictures /
Components folder and click yes to over write.

When playing the STM please keep in mind that the settings outlined in
the "Before You Play" read me are the settings that I normally play
and test the mod at.

Please pay special attention to how the AI designs its ships and uses
its weapons.

The new research file is a universal file. That means its the same
for every race.

Please let me know if you find any oddities or bugs.

Thank You and enjoy.

William (Atrocities)
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  #189  
Old November 1st, 2004, 06:26 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
Imperator Fyron said:
So much for bed.
What can I say, I got busy and lost track of time again. This will be a 24 hour day for me in less than six minutes, including our day light savings time. The sad thing is I am not even tired. Go figure.
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  #190  
Old November 1st, 2004, 09:08 AM
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Default Re: The Star Trek Mod - Final Update

Ack!

Why did you go change the tonnage percents on the mounts! And then change all the warp cores to a 1000kT while leaving the structures the same, i.e. 20kT!

To fix:

Step 1:
Change all warp core components back to 100kT. Make their structure equal to their size. The nacelle components are fine at their current components. I do suppose you could up their structure if you want to increase their chance of being hit.

Step 2:
Change all the propulsion mounts to 20%, 40%, 60%, 80% size and structure. Drop the huge propulsion mount, that's the default size.

Step 3:
Enjoy.
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