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September 19th, 2006, 01:27 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: SE5 Demo Bug Reports
The Log Report entries are too big on the screen. Would be nice if it showed all units/vehicles built at one location as a single entry and more entries were visable at one time. Only seeing 3 at a time and having to scroll through 25+ items only to discover that it's only telling you you've just built 23 troops and 2 ships is kinda anoying.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 19th, 2006, 01:34 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: SE5 Demo Bug Reports
Quote:
bearclaw said:
The Log Report entries are too big on the screen. Would be nice if it showed all units/vehicles built at one location as a single entry and more entries were visable at one time. Only seeing 3 at a time and having to scroll through 25+ items only to discover that it's only telling you you've just built 23 troops and 2 ships is kinda anoying.
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I had the same complaint earlier in this thread, or perhaps another one. I was informed that clicking on the tab above the images gives you smaller or no image next to the log entry, so you can see more than three at a time. I also wished for multiple construction-completion items at a single location to be merged. Time to start bugging Aaron for that in a patch
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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September 19th, 2006, 01:35 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5 Demo Bug Reports
You should see the log entry I generated once building troop complements for 50 or so planets during 1 turn.
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September 19th, 2006, 02:58 AM
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Captain
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Location: Prince George BC, Canada
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Re: SE5 Demo Bug Reports
Thanks Will! that "will" be helpful. ahahahahahahhah
Problem is, this thread is already getting too large to read through. I tried. I really did,
I'm curious how the usage stats for this and other forums (se.net and St1st) have increased since the Demo came out...
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 19th, 2006, 03:07 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5 Demo Bug Reports
Quote:
bearclaw said:I'm curious how the usage stats for this and other forums (se.net and St1st) have increased since the Demo came out...
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I'd say the number of viewers at this forum has doubled, with posting probably 3-4x the recent average.
My own site has also spiked to nearly double the recent average of visitors per day. It looks like Fyron's site has seen the same jump.
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September 19th, 2006, 04:07 AM
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Corporal
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Join Date: Sep 2000
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Re: SE5 Demo Bug Reports
Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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September 19th, 2006, 04:31 AM
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Private
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Join Date: Aug 2002
Location: Minnesota
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Re: SE5 Demo Bug Reports
Don't know if this has happened to anyone else but, my right click functionality does not seem to work properly. By that I mean when I right click, the box comes up, but the lettering or words I should say do not appear, it is just blank. I hope you all understand what I mean, I apologize if I make no sense.
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September 19th, 2006, 06:16 AM
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Lieutenant Colonel
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Re: SE5 Demo Bug Reports
Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.
Quote:
jowe01 said:
Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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September 19th, 2006, 12:55 PM
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Corporal
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Join Date: Sep 2000
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Re: SE5 Demo Bug Reports
ok, by now I have played about 70 turns of the demo. I very much like the animated combat (although the interface is also somewhat tedious here). However, there seem to be so many bugs and shortcomings that i am a little bit worried how Aaron is ever going to get the game in any shape for the release. Just my main hick-ups:
1) Crash bugs. that's how i just "terminated" my game, no clue what caused them.
2) Diplomacy: just does not seem to work. I propose a treaty and specify it. Then I receive an information that my message had been sent. However, in most cases there is never any reaction from the AIs.
3)AI: Seems to suffer from the same weaknesses as in SE4 (here I am really disappointed - I thought building on SE4 was a good idea, so you did not have to start from scratch but could develop the AI into a new dimension of quality. This soes not seem to have happened), namely a lack of "memory" (always making the same mistakes) and an inconsequent behaviour (the AI attacks on of my planets in a system, the withdraws instead of attacking my other colonies with its much superior forces).
4) The really tedious UI with its complicated ways of doing things and its unsuitable proportions between buttons, legends, units and map. mentioned by dozens of others before me
Hopefully Aaron does n otmind working 24h a day...
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September 19th, 2006, 12:57 PM
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Corporal
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Join Date: Sep 2000
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Re: SE5 Demo Bug Reports
[quote]
AMF said:
Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.
That was my bad, sorry. One of the rare occasions when I got diplomacy to work, I concluded an alliance which banned planetary bombardment. Only saw it later...
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