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June 5th, 2007, 01:24 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Quote:
lch said:
Less than 2 hours left and a third of the turns are still missing!
Should we really host like this?
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My turns in, just the 2 water nations, Oceania and R'lyeh.
Would be nice to get a new turn and this game back on track.
Completely forgot where I was upto...
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June 7th, 2007, 07:41 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
I heard that the water nations stalled last turn, and I haven't checked closely, but this turn there weren't that many turns in some hours before hosting, too.
Would it be okay to move this game to a 72 hour timer or is that considered too much time for others?
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June 7th, 2007, 07:45 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Mod updates
That's quite a long time, but then again it's no fun playing with people that are staling.
This game really lost its steam, and a little of its fun for me after such a gap in play.
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June 7th, 2007, 07:54 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
I am keen to continue, as I am trying out some new spells and a new mad strategy, I am calling it, "Bob's crazy ultimate invincible defense strategy" Just give me another 20'ish turns or so to set it up!
I will PM any nations/players who have not done there turns 12 hrs before the next deadline in a effort to help get this game back on track.
I will ask them either to continue with the game or put there nations to AI, so those who are still keen can fight to a finish. If this is ok with everyone.
Btw who cast fires from afar on me? You wasted your gems you know, it only killed a feebleminded, diseased mage...I was glad to see the back of him...
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June 7th, 2007, 07:55 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
I am not sure about the stalling, it's just what I heard. Maybe everybody gets his turn on in the last five hours or something? I'm okay with the 48h timer, but if people need more time then I'm okay with that, too.
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June 7th, 2007, 09:40 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Mod updates
Crap, I didn't know this game had started back. I missed the update on the thread. I figured this game was done like the other. I will get my next turn in on time.
R'lyeh
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 8th, 2007, 02:46 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Mod updates
Servers down.
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June 8th, 2007, 11:50 PM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mod updates
Back up.
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June 9th, 2007, 12:22 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Mod updates
I can't get into this game anymore. Seems I am having mod conflicts. Not that it matters because I don't have time to play anymore. Just bump me to AI or find a replacement depending on what has happened the past few turns.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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June 9th, 2007, 04:45 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mod updates
Foodstamp, we have updated to 3.08 and Worthy Heroes mod 1.7
If you download the new WH mod and replace your 1.6 version with it you should be fine.
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