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  #181  
Old October 11th, 2006, 11:16 AM
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Default Re: Bug thread

Quote:
Manuk said:
[img]/threads/images/Graemlins/Bug.gif[/img] In Scale Magic 3 Golden Era´s Philosopher has research 4

It was posted earlier but someone said it´s not a bug. I think it is because their base research is 5 and It was my magic scale.
Productivity makes Philosophers weaker researchers. This fits the typo thread better, as their own description doesn't mention this.
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  #182  
Old October 11th, 2006, 11:35 AM

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Default Re: Bug thread

Quote:
boltar said:
alt tabing to windows and then alt tabing back messes up the graphics. to fix this you have to go to video setting and pick another resoultion. this wasnt a problem in dom 2.
This was a problem also in Dom2 for me...
A simpler workaround is to get forth and back to fullscreen/windowed (Alt-Enter twice), graphics are redrawn.
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  #183  
Old October 11th, 2006, 12:16 PM
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Default Re: Bug thread

Mod Bugs:
-Head armor is /2 for some reason (Helm of 18 gives 9 protection, helm of 36 gives 18)
-Awe is -1 of what it should be (#awe 1 is 0 in game, awe 2 is 1)
-Custom poisonous weapons dont poison(dont seem to have poison effect on them)
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  #184  
Old October 11th, 2006, 01:27 PM

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Default Re: Bug thread

Azure Mage and Azure Iniciate can't enter underwater, even as their descriptions says so.
Demo, downloaded yesterday. Seems that the removal of the defaul water magic waterbreathing got some units broken.
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  #185  
Old October 11th, 2006, 01:31 PM

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Default Re: Bug thread

Re: Azure mages
Or more likely the descriptions simply weren't changed.
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  #186  
Old October 11th, 2006, 01:42 PM
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Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img]
Flame Corpse Construction spell doesn't work
When casting the spell a normal Iron Corpse is summoned instead.
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  #187  
Old October 11th, 2006, 04:01 PM
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Default Re: Bug thread

Playing the demo...

I attacked a Kappa province - on dry land - and when I conquered it and tried to recruit units, the local population type was Tritons (and when I tried to recruit one, no surprise, he just drowned).
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  #188  
Old October 11th, 2006, 04:40 PM

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Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img]
Class: Showstopper.
Description: Game corrupted. Rightclicking anywhere on map results in "end-of-turn". This persists through saving/reloading and only applies to that specific game in progress, not to other games.

How to reproduce: Load the save game, exit the message summary, and right-click on the map.


Savegame attached. After 6 turns without taking any actions while testing the reproducibility of the bug, the game is looking really interesting (AIs have put up global enchantments like mad), so I'd love if the developers had time to hotfix my savefile while looking for the real problem (he said hopefully). Otherwise, I guess I'll just have to abandon ship, which sucks but then, that's life.

I would TRULY hate to have this happen to me in an MP game, effectively being eliminated from the game by a bug.
Attached Files
File Type: rar 456017-Death2_bugged_end_turns_automatically.rar (435.6 KB, 147 views)
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  #189  
Old October 11th, 2006, 04:49 PM
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Default Re: Bug thread

Quote:
PhilD said:
Playing the demo...

I attacked a Kappa province - on dry land - and when I conquered it and tried to recruit units, the local population type was Tritons (and when I tried to recruit one, no surprise, he just drowned).


This just happened to me in my Mictlan game. I was like "Wooo Kappa! Oh...wait...Tritons. O_o"
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  #190  
Old October 11th, 2006, 05:36 PM
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Default Re: Bug thread

Must be freshwater tritons, living in lakes. The brighter ones stay behind.

Reminds me of the one time I saw a Ghoul Cave (enter to recruit free ghouls, w00t) in the same province as a magic site that caused local Purgatory. Braaaaains...
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