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  #181  
Old September 19th, 2006, 01:27 AM

bearclaw bearclaw is offline
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Default Re: SE5 Demo Bug Reports

The Log Report entries are too big on the screen. Would be nice if it showed all units/vehicles built at one location as a single entry and more entries were visable at one time. Only seeing 3 at a time and having to scroll through 25+ items only to discover that it's only telling you you've just built 23 troops and 2 ships is kinda anoying.
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  #182  
Old September 19th, 2006, 01:34 AM
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Default Re: SE5 Demo Bug Reports

Quote:
bearclaw said:
The Log Report entries are too big on the screen. Would be nice if it showed all units/vehicles built at one location as a single entry and more entries were visable at one time. Only seeing 3 at a time and having to scroll through 25+ items only to discover that it's only telling you you've just built 23 troops and 2 ships is kinda anoying.
I had the same complaint earlier in this thread, or perhaps another one. I was informed that clicking on the tab above the images gives you smaller or no image next to the log entry, so you can see more than three at a time. I also wished for multiple construction-completion items at a single location to be merged. Time to start bugging Aaron for that in a patch
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  #183  
Old September 19th, 2006, 01:35 AM
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Default Re: SE5 Demo Bug Reports

You should see the log entry I generated once building troop complements for 50 or so planets during 1 turn.
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  #184  
Old September 19th, 2006, 02:58 AM

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Default Re: SE5 Demo Bug Reports

Thanks Will! that "will" be helpful. ahahahahahahhah
Problem is, this thread is already getting too large to read through. I tried. I really did,

I'm curious how the usage stats for this and other forums (se.net and St1st) have increased since the Demo came out...
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  #185  
Old September 19th, 2006, 03:07 AM
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Default Re: SE5 Demo Bug Reports

Quote:
bearclaw said:I'm curious how the usage stats for this and other forums (se.net and St1st) have increased since the Demo came out...
I'd say the number of viewers at this forum has doubled, with posting probably 3-4x the recent average.

My own site has also spiked to nearly double the recent average of visitors per day. It looks like Fyron's site has seen the same jump.
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  #186  
Old September 19th, 2006, 04:07 AM

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Default Re: SE5 Demo Bug Reports

Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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  #187  
Old September 19th, 2006, 04:31 AM
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Default Re: SE5 Demo Bug Reports

Don't know if this has happened to anyone else but, my right click functionality does not seem to work properly. By that I mean when I right click, the box comes up, but the lettering or words I should say do not appear, it is just blank. I hope you all understand what I mean, I apologize if I make no sense.
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  #188  
Old September 19th, 2006, 06:16 AM

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Default Re: SE5 Demo Bug Reports

Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.

Quote:
jowe01 said:
Dunno if it is a bug or WAD. I cannot seem to be able to bombard a planet with my beam frigates. They just sit above the planet and do not fire until combat is over although i have clearly indicated the planet as target. Has anybody experienced this, too?
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  #189  
Old September 19th, 2006, 12:55 PM

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Default Re: SE5 Demo Bug Reports

ok, by now I have played about 70 turns of the demo. I very much like the animated combat (although the interface is also somewhat tedious here). However, there seem to be so many bugs and shortcomings that i am a little bit worried how Aaron is ever going to get the game in any shape for the release. Just my main hick-ups:
1) Crash bugs. that's how i just "terminated" my game, no clue what caused them.
2) Diplomacy: just does not seem to work. I propose a treaty and specify it. Then I receive an information that my message had been sent. However, in most cases there is never any reaction from the AIs.
3)AI: Seems to suffer from the same weaknesses as in SE4 (here I am really disappointed - I thought building on SE4 was a good idea, so you did not have to start from scratch but could develop the AI into a new dimension of quality. This soes not seem to have happened), namely a lack of "memory" (always making the same mistakes) and an inconsequent behaviour (the AI attacks on of my planets in a system, the withdraws instead of attacking my other colonies with its much superior forces).
4) The really tedious UI with its complicated ways of doing things and its unsuitable proportions between buttons, legends, units and map. mentioned by dozens of others before me

Hopefully Aaron does n otmind working 24h a day...
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  #190  
Old September 19th, 2006, 12:57 PM

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Default Re: SE5 Demo Bug Reports

[quote]
AMF said:
Have you checked to make sure the weapons you're using can target planets? Certain weapons cannot, IIRC.

That was my bad, sorry. One of the rare occasions when I got diplomacy to work, I concluded an alliance which banned planetary bombardment. Only saw it later...
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