|
|
|
 |
|

July 27th, 2004, 12:08 AM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New SJ mod
Cool I D/Led 105 now to see how it runs 
__________________
Kill em all let God sort em out
|

July 28th, 2004, 02:58 PM
|
 |
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New SJ mod
Cool so far running 3 Emp's and guess what!!!! I start right next to one 
__________________
Kill em all let God sort em out
|

July 28th, 2004, 03:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New SJ mod
Yeah, its really wierd...
The Last few 2-player games I tried, we started right beside each other despite the "evenly spread" option being turned on.
__________________
Things you want:
|

July 31st, 2004, 08:19 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New SJ mod
With the help of the Map Analyser, I've now got a fair quadrant setup.
http://imagemodserver.mine.nu/other/...Mods/GritEcon/
code:
Type of Race || Advantage/Disadvantage
----------------++----------------------
Gas Giant || Fewest Colony ships needed
|| Lowest Construction Rates
|| Highest Resource Rates
----------------++----------------------
Rock || ~225% more colonies needed
|| ~170% construction rate
|| ~85% resource rate
----------------++----------------------
Ice || ~300% more colonies needed
|| ~200% construction rate
|| ~80% resource rate
----------------++----------------------
"None" breather || Increased Construction Rate
(Any Surface) || Decreased Resource Rate
---------------------------------------
[ July 31, 2004, 19:23: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

September 5th, 2004, 12:42 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New SJ mod
How do you get that output???
In GritEcon, there is a typo in the Planetary Volcanic Inductor facility:
Quote:
Ability 2 Type := Planet - Change Organics Value
Ability 2 Descr := Decreases the local standard of living by 2% per year.
Ability 2 Val 1 := -1
Ability 2 Val 2 := 0
|
|

September 5th, 2004, 02:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New SJ mod
Ratios of the number of colonies per system and production rates.
__________________
Things you want:
|

September 5th, 2004, 02:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New SJ mod
Can you make the program do that on it's own? 
|

September 5th, 2004, 10:31 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: New SJ mod
There are zillions of numbers on the screen there...
If I were to display ratios of all the numbers, it would be incredibly cluttered and mostly useless.
Just pick the values of interest for your particular mod, and post them.
__________________
Things you want:
|

September 5th, 2004, 10:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New SJ mod
I didn't mean display them all... have some export options to export various Groups of statistical info to a text file. 
|

October 29th, 2004, 12:28 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: New SJ mod
Even if they say "No news is good news"... *Bumps the thread back to first page* I do not intend to pester you SJ, but has the mod evolved since your Last Posts? Or has the baneful school prevented you from working on it?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|