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August 8th, 2005, 01:00 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
Quote:
Ed Kolis said:
Anyone ever notice that if you park a ship above a supply depot, it often ends up with something like 2980/3000 supplies?
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Yup. That would be Petty Officer 7th Class Schnotz making a midnight run to the ice cream machine again, just after refueling the ship...
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Slick.
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August 8th, 2005, 01:14 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Known Bugs
That happens because the resupply is done before supply use for the last sector of movement.
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August 11th, 2005, 04:26 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Known Bugs
Really? When I've seen that one, it has looked like much less than a whole sector's movement for even one ship.
PvK
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August 16th, 2005, 09:50 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Known Bugs
Not really sure if this is a bug, but it seems really stupid and easy to fix... if ship A has a pursue/attack order against ship B, and ship B warps into an unknown system (unknown to the owner of ship A), then ship A will sit like an idiot at the warp point, saying "Duh, now where did he go???" 
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The Ed draws near! What dost thou deaux?
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August 17th, 2005, 09:18 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
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Re: Known Bugs
Obviously, they don't ahve star charts for that area, just a big black area that says "here resides monsters."
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Emperor's Child
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August 17th, 2005, 09:54 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: Known Bugs
And beyond that you'll fall of the edge of the universe. 
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August 18th, 2005, 02:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Known Bugs
*Crusty old mariner voice* Don't laugh. I once knew a friend of a friend of a cousin whose sister-in-law once served on the same ship as a guy who said he heard a story in a bar once from this guy who said he'd seen the edge of the universe!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 23rd, 2005, 04:05 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Known Bugs
Invading troops on do not show up in planetary cargo in combat replays.
edit: Also, if a ship or base has the spaceyard ability and also the repair ability (as do all spaceyard ships in stock), the repair icon is not visible next to the ship whenever it should appear next to the spaceyard icon. It's really only noticeable in mods (where ships can have the spaceyard ability without the repair ability) but it is a bit confusing at times 
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The Ed draws near! What dost thou deaux?
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August 23rd, 2005, 04:22 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Known Bugs
Before I forget again... You can mix breathers and not breathers on a planet, and new facilities will be built if they were queued before the non breathers arrived. So, if you have a moon with none breathers, and queue five facilities, they will get built even if you add oxygen breathers afterwards (the game won't complain about having 128/100 millions, and will be fine with having 5/1 facilities).
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August 24th, 2005, 06:02 PM
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Corporal
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Join Date: Jul 2001
Posts: 142
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Re: Known Bugs
You can still click on the "create fleet" button in sectors that have bases even if there's no possibility of actually creating a fleet due to an absence of ships. This might not be a bug if it's possible to mod bases so that they can be added to fleets.
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