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  #181  
Old June 5th, 2007, 01:24 PM
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Default Re: Mod updates

Quote:
lch said:
Less than 2 hours left and a third of the turns are still missing!
Should we really host like this?
My turns in, just the 2 water nations, Oceania and R'lyeh.

Would be nice to get a new turn and this game back on track.

Completely forgot where I was upto...
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  #182  
Old June 7th, 2007, 07:41 PM
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Default Re: Mod updates

I heard that the water nations stalled last turn, and I haven't checked closely, but this turn there weren't that many turns in some hours before hosting, too.

Would it be okay to move this game to a 72 hour timer or is that considered too much time for others?
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  #183  
Old June 7th, 2007, 07:45 PM
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Default Re: Mod updates

That's quite a long time, but then again it's no fun playing with people that are staling.
This game really lost its steam, and a little of its fun for me after such a gap in play.
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  #184  
Old June 7th, 2007, 07:54 PM
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Default Re: Mod updates

I am keen to continue, as I am trying out some new spells and a new mad strategy, I am calling it, "Bob's crazy ultimate invincible defense strategy" Just give me another 20'ish turns or so to set it up!

I will PM any nations/players who have not done there turns 12 hrs before the next deadline in a effort to help get this game back on track.

I will ask them either to continue with the game or put there nations to AI, so those who are still keen can fight to a finish. If this is ok with everyone.

Btw who cast fires from afar on me? You wasted your gems you know, it only killed a feebleminded, diseased mage...I was glad to see the back of him...
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  #185  
Old June 7th, 2007, 07:55 PM
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Default Re: Mod updates

I am not sure about the stalling, it's just what I heard. Maybe everybody gets his turn on in the last five hours or something? I'm okay with the 48h timer, but if people need more time then I'm okay with that, too.
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  #186  
Old June 7th, 2007, 09:40 PM
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Default Re: Mod updates

Crap, I didn't know this game had started back. I missed the update on the thread. I figured this game was done like the other. I will get my next turn in on time.

R'lyeh
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  #187  
Old June 8th, 2007, 02:46 PM
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Default Re: Mod updates

Servers down.
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  #188  
Old June 8th, 2007, 11:50 PM
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Default Re: Mod updates

Back up.
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  #189  
Old June 9th, 2007, 12:22 AM
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Default Re: Mod updates

I can't get into this game anymore. Seems I am having mod conflicts. Not that it matters because I don't have time to play anymore. Just bump me to AI or find a replacement depending on what has happened the past few turns.
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  #190  
Old June 9th, 2007, 04:45 AM
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Default Re: Mod updates

Foodstamp, we have updated to 3.08 and Worthy Heroes mod 1.7

If you download the new WH mod and replace your 1.6 version with it you should be fine.
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