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  #1  
Old July 8th, 2009, 07:36 AM

llamabeast llamabeast is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The shadows are moving...
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  #2  
Old July 8th, 2009, 08:05 AM

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damn dirty giant / damn dirty apes
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  #3  
Old July 8th, 2009, 08:09 AM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Our monkeys are already busy half-burying the Colossus of Fomoria on a handy shoreline, for the entertainment of future generations.
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  #4  
Old July 10th, 2009, 12:45 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Added 14 hours for Pelthin, whose travel plans got disrupted.
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  #5  
Old July 10th, 2009, 11:57 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Well Aethyr, that was a blatant breaking of the NAP which you were so keen on.

I'd suggest that other nations in Helheim's vicinity to be extra careful - he can sail and he has far-ranging stealthy flying thugs with bodyguards. Particularly potent with a leader who disregards diplomatic agreements.
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  #6  
Old July 10th, 2009, 12:37 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Shard,

I have sent you a PM clarifying your misconception (which I note you have chosen not to respond to); we never had a NAP.

To the nations of the land: Sauro's arrogance has made him vunerable. Those of you who share a border with him will never have a better chance to take down this mighty foe.

We are committed to his destruction; join us and keep what you take.

The Lords of Shadow
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Old July 10th, 2009, 01:19 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

The emissaries and diplomats of Sauromatia, perhaps naive and unwise to the silver tongues of the Lord of Shadow, nevertheless do try to take great care in their penmanship. This does mean however that replies aren't always instantaneous, particularly when previous records have to be sifted through.

We stand by our statements.

We have reason to be aggrieved, and consider Helheim to be our mortal foes at this juncture, despite what seems to be an alliance with Oceania and Tien Chi. For those taking an interest, rather than consider us a 'mighty foe', we humbly suggest that you may also view us as strong, steadfast allies.


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  #8  
Old July 10th, 2009, 09:54 PM
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Of course you stand by your statements, why should anyone expect otherwise?

The simple facts are that you rejected our offer, and while we were still discussing "counter proposals" which we earnestly emplored you to consider, you took the territory that our offer was contingent upon.

You do indeed have reason to be aggrieved: you have under estimated us. We deem the nations of the land to be too wise to be deceived by your pathetic ploy. Through your naked aggression you have shown the wind. Now, the whirlwind comes.
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Old July 11th, 2009, 11:29 AM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

Delayed hosting for shard.

Also I am going away for a couple of days. Hopefully Sombre is going to sub for me (although he doesn't know that).
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  #10  
Old July 11th, 2009, 06:03 PM

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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I would like to request that whenever Sauromatia gets his turn in, we process that one, but that the next hosting not take place before midnight pacific time on monday. I am going out of email range.

Many thanks,
Anthropos
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