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  #1  
Old August 16th, 2009, 10:23 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

The same thanks should go to Tharoon. They certainly kept Executor exceptionally occupied.
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  #2  
Old August 18th, 2009, 08:38 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

I'm guessing these are the pre update Ogres too. Well done to their commander!
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  #3  
Old August 18th, 2009, 01:11 PM
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Unhappy Going out of town for the weekend

Quote:
Originally Posted by Sombre View Post
I'm guessing these are the pre update Ogres too. Well done to their commander!
Did you make them even more powerful? I know they have expansion problems, with the blood sacrifice and no cheap blood mages, but I had their perfect counter: etherial troops when the Ogres have no units with magic weapons and limited attack spells, and we fought more-or-less to a standstill.

That said, statttis has been playing them really well.

But that isn't the main reason for this post. I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug. 21st), but if it's not in by 22:00 GMT, it's not coming. After that, if the next turn could be pushed back to Monday (the 24th) at about the same time (22:00 GMT) I should be fine.

Thanks and sorry, everyone.
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  #4  
Old August 18th, 2009, 04:14 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Yep, these are the pre-update ogres. I've not felt brave enough to try and incorporate the update into our game, especially after another game with the ogres in it had issues because someone did that.

In the last update, ogres gained: Stationary h3 blood sacrificers, a spell to turn slaughtermasters into thugs for 13 or so blood slaves, and some magic diversity summons. Also I believe ogre recruitables had their prices decreased. So it was a fairly decent update for them.

Also, I am sure your schedule can be accommodated vanishag.
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  #5  
Old August 23rd, 2009, 09:19 PM
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Unhappy Re: Going out of town for the weekend

Well, I guess I can give up my illusions about people reading my posts (see below).

It's my fault, really. I should have PM'ed rdonj as well as posting.

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Quote:
Originally Posted by Sombre View Post
I'm guessing these are the pre update Ogres too. Well done to their commander!
Did you make them even more powerful? I know they have expansion problems, with the blood sacrifice and no cheap blood mages, but I had their perfect counter: etherial troops when the Ogres have no units with magic weapons and limited attack spells, and we fought more-or-less to a standstill.

That said, statttis has been playing them really well.

But that isn't the main reason for this post. I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug. 21st), but if it's not in by 22:00 GMT, it's not coming. After that, if the next turn could be pushed back to Monday (the 24th) at about the same time (22:00 GMT) I should be fine.

Thanks and sorry, everyone.
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  #6  
Old August 23rd, 2009, 09:56 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
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  #7  
Old August 24th, 2009, 09:25 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
Yeah, it was sloppy/newb-ish of me not to PM you. I'll do better the next time something comes up. Anyway, I'm back, and nothing devastating happened to Alchera while I was gone, so it's no biggie.
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  #8  
Old August 20th, 2009, 03:07 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, Itza seems to be doing very well...
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  #9  
Old August 20th, 2009, 04:25 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Says the nation whose research will soon be passing mine with half the number of forts.... I guess I am doing reasonably well though. But I would hesitate to say I am the strongest nation, despite my gem advantage. For one thing my nation is one of the least efficient with gems :P Alugra, haida gwaii, and nehekhara are all probably at least as strong as me. Nehekhara for example is fighting two nations at once right now and not doing so badly.
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Old August 20th, 2009, 04:35 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Quote:
Originally Posted by rdonj View Post
Says the nation whose research will soon be passing mine with half the number of forts.... I guess I am doing reasonably well though. But I would hesitate to say I am the strongest nation, despite my gem advantage. For one thing my nation is one of the least efficient with gems :P Alugra, haida gwaii, and nehekhara are all probably at least as strong as me. Nehekhara for example is fighting two nations at once right now and not doing so badly.
And yet you perceive me as the most aggressive nation here, at least I don't double team.

Got no money to build forts, one of the disadvantages with Stygia, they consume money like America does oil. And the fact that my dominion kills population doesn't help either, not that it's mentioned anywhere in the nation description.
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