Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Endgame Diversity Mod - v1.2 released - Page 19 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #181  
Old June 5th, 2010, 11:06 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

See, I see national commanders that strictly dominate just about any summons up until tartarians or elemental royalty to be a serious balance problem, because it means you can get something better for gold than other nations can get with gems.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #182  
Old June 5th, 2010, 12:38 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Squirrelloid View Post
See, I see national commanders that strictly dominate just about any summons up until tartarians or elemental royalty to be a serious balance problem, because it means you can get something better for gold than other nations can get with gems.
For me it depends entirely on the nation. As nations such as EA Caelum or EA Atlantis for example, only has its great capital only commanders, the rest of the nations arsenal is pretty much sub-par and forgettable. Or indeed laughable.

So if you allow any other nation in the game to simply by-pass/replicate these national uber cap commander advantages via (too) cheaply priced summons. (especially if they're early/mid game summons. Say levels 4-6) Then at least IMO, you may well as a consequence be weakening several nations by taking away their only real advantage over other nations. While at the same time those 'other nations' may easily still get to keep all their trump cards that can't be replicated easily. Or even replicated at all. Uber bless units, blood access, high pathed Death/Astral mages etc.

If you're looking for more balance between nations, then how about modding a spell that summons 10 top rate scared units for 10 gems of any type, so as to counter the likes of Mictlan and Lanka etc. Or 10 sacred giants for 10 gems. And while you're at it, easy access to blood hunters at Conj1 from any magic path


I often think the quest to find perfect balance between all nations is a foolish one, as there are just too many nations and too many possible combinations in the game. This is not a game like Dune 2 with just 3 nations. So as long as mods like CBM continue to attempt to fix broken things (like never used summons, nerf obviously OP nations like Hinnom, help obviously UP nations like EA/MA Agartha etc), then I think it's doing a great job. But if it goes too far down the line of attempting to balance all nations by making sudden substantial changes to the game, then I think it might have taken too big a step in the wrong direction. Everyone has their own opinion on this of course
Reply With Quote
The Following User Says Thank You to Calahan For This Useful Post:
  #183  
Old June 5th, 2010, 01:12 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Quote:
Originally Posted by Calahan View Post
The Eagle King is not a very good example IMO, as Eagle Kings are one of the best recruitable commanders in the game. It's the same as saying you expect a 30/40 gem mid-game summon to be better than a Nief Jarl or Ashdod Adon etc. And Eagle Kings are almost certain to need a shield for raiding.
Considering the relative availability of gems and gold under default settings, I'd expect a 400-500 gold commander should be evenly matched by about a 10 gem summon for proper balance.
Reply With Quote
  #184  
Old June 5th, 2010, 05:55 PM

Debaser8 Debaser8 is offline
Corporal
 
Join Date: Dec 2009
Location: SF, CA
Posts: 182
Thanks: 0
Thanked 3 Times in 3 Posts
Debaser8 is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Ten gems being equivalent to 500 gold commanders would mean a repricing of all existing summons though, which would majorly effect balance and game play, for good or ill.
Reply With Quote
  #185  
Old June 5th, 2010, 07:16 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Well, standard price in MP is 20-30 gold per gem, if there are any trades happening.

Shishis should be mobile, so they need A2. They are not so great really. Their attacks are good only against undead and demons really. And how many thugs like that do you have? Who except Lanka? Or some blood summons, which are probably way underpriced [really, Dakini for 55B? if we want to make Shishis more expensive, Dakinis should cost 100B or more]. Currently Shishi cannot even touch properly geared and scripted thug [mistform + mirror image + ethereality + luck + other staff]. They cannot even reliably get through fear+awe and many many other stuff. They need gear to survive frost brand. And they have not many means to survive anyt other thug gear. And they cannot take hits well. And they are totally useless against normal armies.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #186  
Old June 6th, 2010, 02:43 PM

NooBliss NooBliss is offline
Sergeant
 
Join Date: Mar 2010
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
NooBliss is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Shishi cannot touch a properly geared thug? Zeldor, I understand that I dont know much about all this stuff etc, but when I tried equipping Dakinis and Raksharajas, they were almost insta-killed by the Shishi. Actually, nearly all mid-game summoned thugs I could think about were helpless against Shishi.

Could you please specify, what items do Raksharajas and Dakini need to kill a semi-naked Shishi?

Also, Shishi have morale 30. I guess you didnt give a proper thought to your remark about them not being able to hit awe/fear protected thugs, did you. Same goes for etherealty, as all 6 attacks are magical. Or did Llama change Shishi somehow, buffing them in the last version of this mod?
Reply With Quote
  #187  
Old June 6th, 2010, 03:54 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Yes, actually he did. Read the first post. They didn't used to have magical attacks for one thing.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #188  
Old June 7th, 2010, 05:46 AM
Wrana's Avatar

Wrana Wrana is offline
Major
 
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
Wrana is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Another possibility for Shshs fix would be to give them Encumbrance 1-2 (as many other magic beings, including elemental Royalty) instead of 0.
Reply With Quote
  #189  
Old June 7th, 2010, 06:29 AM
ano's Avatar

ano ano is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
ano is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

All elemental kings\queens have enc 0?
Reply With Quote
  #190  
Old June 7th, 2010, 07:04 AM

NooBliss NooBliss is offline
Sergeant
 
Join Date: Mar 2010
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
NooBliss is on a distinguished road
Default Re: Endgame Diversity Mod - Lategame summons, released at last!

They already have enc. 1, at least in the version I've downloaded. It's not a solution because simple girdle of might gives them enough reinvigoration while buffing their damage at the same time. With 3 misc slots, girdle of might is a no-brainer for Shishi. (Against medium amounts of PD or single thugs, they dont even need it because they are damn fast killers).
To be honest, I'm not sure they actually 'need' quickness or Air magic. Did Llama intend to create a summon that will automatically kill all other mid-game thugs via cloud trapezing, or just something reasonably good for 15 air gems?

My idea is to strip them of their commander status, maybe giving them flight to compensate. And make them get Air 2 after player casts Gift of reason on them, a-la tartarians.
Or just strip them of magic and give them flight instead.
Or strip them of quickness, since all their attacks are magical now.

A good summon doesn't have to be insanely good.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.