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  #181  
Old April 12th, 2010, 01:29 PM

Calahan Calahan is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Wow people, lots of chat that IMO is bordering on getting too relevant for this current game, and therefore running the risk, even if unintentional, of revealing those secret superhero identities we are all carrying around with us.

Research settings v Bless nations v Era, etc. etc. is a fascinating subject for sure, but can I warmly recommend that a separate thread on the main forum be created for those who wish to bash-out the arguments relating to this issue.

On this topic though, Burnsaber created a mod for the very purpose of helping nations fight bless rushes in games that have higher research requirements.

http://forum.shrapnelgames.com/showthread.php?t=43893

Maybe this thread is a good one to move the current conversation to.


And some of you........it's turn 5/6 FFS! How anyone can draw any conclusions on this issue based on just this game, and from just the first 5 turns, truly amazes me. I'd be very frightened if anyone drawing conclusions at this stage had any real life jobs that involved doing rigorous and intensive research in any way.

"Hurray, I've found a cure for the common cold!!! I gave one person some medicine, and his cold went away. I conclude from this that this medicine will forever save the world from runny noses and sore throats!".
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  #182  
Old April 12th, 2010, 02:04 PM
Squirrelloid Squirrelloid is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

I haven't concluded anything based on this game. I'm drawing conclusions based on year 1 tests with various nations and other games I've played in. What I've said only relates to this game insofar as the era and research difficulty are as specified.

I could draw conclusions about what people are doing based on this game, but that would be inappropriate, and would not necessarily be a conclusion about the nation but about the activities of the person playing it.
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  #183  
Old April 15th, 2010, 09:20 AM

rdonj rdonj is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Hey guys! I hear some of you didn't quite follow pretender naming instructions. No one seems to have given anything away, but you were supposed to give your pretender the same name as your nation. Watch out for this kind of thing, okay?
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  #184  
Old April 15th, 2010, 02:18 PM

rdonj rdonj is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

A number of people are asking me for weekend extensions, so this is just heads up to everyone that when the current turn hosts, I'm adding a 48 hour delay to the timer. I believe this will be sufficient to allow everyone to complete their turns.
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  #185  
Old April 24th, 2010, 04:51 AM
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Lingchih Lingchih is offline
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

What's up with the delay? I see no requests for one.

This game is going to take like 19 years to finish. I would hope that we could at least get the initial turns done in a timely matter.
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  #186  
Old April 24th, 2010, 05:53 AM

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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Quote:
Hosting Pace: First 15 turns every 24h, turns 15-30 48h, turn 30-45 72h, turn 45-60 96h, turn > 61 120h.
Considerate extension giving policy.
Hosting is planned for busy ppl.
Quote:
Also, don't post here anything that can reveal information regarding you or other nations.
So it was stated from the beginning that 1) this is NOT going to be fast-paced game 2) all delay requests (as they can potentially reveal the identity by looking at the list of received turns) should be sent to rdonj only, and he decides if he make the public delay announcement or not.
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  #187  
Old April 24th, 2010, 03:38 PM

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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Yeah, I've not been posting to tell about all delays I've been asked to grant. I think I've had about a half dozen delay requests at this point. I only mentioned the one because I felt that, being so early, a 48 hour delay might prove a bit controversial . So I just wanted you lot to know about it, just in case.
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  #188  
Old April 24th, 2010, 10:24 PM
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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Castigation noted. I'll shut up now, and I apologize. I actually had not noticed the slow pace of the game until I went back and re-read the OP. My bad.
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  #189  
Old April 25th, 2010, 04:07 AM

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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

It's alright ling, I was not offended.

Also, as per the OP the hosting interval for the game has been increased to 48 hours (just in case no one noticed yet). Thanks wraithlord for pointing that out to me. I always forget about those....
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  #190  
Old May 6th, 2010, 01:50 PM

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Default Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Guys - it has come to my attention that a few of you have been talking a little too much in one or more current forum threads that can be traced back to this game, and may be giving your identities away. I guess we have already made an exception for a player this game, but much of the point of a rand game is that no one knows who you are. It would really be best not to engage in such discussions, even if there has already been more than one breach of secrecy.
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