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  #181  
Old May 10th, 2010, 07:17 PM

pyg pyg is offline
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Default Re: Countdown - ***Started***

Quote:
Originally Posted by Verjigorm View Post
Casting a spell to fortify a province would count as fortifying it. Having a random event castle form, I would say, would require that you demolish said fortification the turn it appears or as soon as humanly possible.
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  #182  
Old May 10th, 2010, 10:44 PM
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Default Re: Countdown - ***Started***

I guess I should have been more clear, what I wanted to say was a fortress from a site searching spell (especially, the common undersea fortress you can get casting Hauruspex).

Is the consensus that they be demolished then?
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  #183  
Old May 11th, 2010, 12:00 AM

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Default Re: Countdown - ***Started***

Trading for boots of youth Items/Gems.

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  #184  
Old May 12th, 2010, 10:10 AM

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Default Re: Countdown - ***Started***

VP totals from a site will not count if a castle has been found on the site.

After 6 turns, a castle on a VP site will *cost* you 1 vp.
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  #185  
Old May 12th, 2010, 01:32 PM
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Default Re: Countdown - ***Started***

I claimed a VP at the beginning of this turn (31).

I would also like to point out that the current game settings indicate that a win (as far as the software is concerned) occurs when 7 VPs are accumulated. The score graph supports this as the ceiling is not far off, so... if we're supposed to be accumulating 100, but the game is going to go "Game Over!" when we hit 7... is there a way to fix this or am I incorrect wrt how the VPs work?
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  #186  
Old May 12th, 2010, 03:19 PM
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Default Re: Countdown - ***Started***

That looks like total VP rather than accumulation to me; otherwise you and Arco would've gained at the same time.

If it's set for total VP, why don't we just integrate under the score graphs (assuming no forts), rather than having people self-report which is weird?
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  #187  
Old May 12th, 2010, 04:35 PM

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Default Re: Countdown - ***Started***

7 vps that are all adjacent to each other is going to make a poor winning condition. Might as well just say that 1 of those VP provinces has to remain independant and play it as a normal game.
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  #188  
Old May 12th, 2010, 11:30 PM
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Default Re: Countdown - ***Started***

Especially since we're not allowed to fortify any of them - it's rather easy for a well positioned-player to just grab all seven and force the builtin win. Is this not allowed?

Personally, I would've spread the VP out somewhat more and used the built-in VP accumulation system; I don't know why people don't like it.
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  #189  
Old May 12th, 2010, 11:52 PM
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Default Re: Countdown - ***Started***

While, all of those are interesting points, we're on turn 31. Since it's set to only go to "Win" condition when someone acquires all 7 provinces means that if we want to maintain the 100 accumulated VP idea, we do, in fact, need to ensure that no one can control all 7 provinces as doing so would break the game.

This is what I would recommend.

No one can control all 7 VP provinces since doing so will ruin our fun.

An "acquire all 7" victory condition would be better, I agree, were they spread out.
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  #190  
Old May 13th, 2010, 12:02 AM

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Default Re: Countdown - ***Started***

Quote:
Originally Posted by Verjigorm View Post
I claimed a VP at the beginning of this turn (31).
You have to also provide the province number:

Turn 31: Abysia, province ???
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