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July 18th, 2003, 07:12 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: STM "Final v1.7.5" Discussion
About the Breen Dreadnought, I think I can answer that, if you look at the Read-me HTML, you will see that the Breens do not have a Dreadnought, so PCP did not include one with the race. I copied the Battleship and renamed it Dreadnought. Then later I just copied the Dreadnought from my Breen folder in the AST mod and used it. Both Portrait and Mini images.
The new AI is kicking my arse PCP, good work with it.
And thanks for the EMP files, they really help out.
ONE IMPORTANT THING: Change the Colony Storage from 2k to at least 5k. This will help the AI to expand even better.
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July 18th, 2003, 07:14 AM
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Second Lieutenant
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Re: STM "Final v1.7.5" Discussion
You also need to fix all the broken links in your HTML read-me.
Additionally, the Dominion HTML page looks differant than the other pages.
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July 18th, 2003, 10:13 AM
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Second Lieutenant
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Location: Vancouver WA
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Re: STM "Final v1.7.5" Discussion
Hey PCP, these new images are very good. I like the way you set the warp cores apart from one another.
The Federation is kicking my arse at the moment, and the dominion is very aggressive. They have glassed several of my colony worlds, taking out remote mining defense satellites and mining my warp points so my support fleets are destroyed. Very impressive. Good job.
Aside from the minor bugs reported by others and myself, this is one great mod you and CK have made.
I think people will enjoy it a lot.
AI Bonus is set to High, AI difficulty to Medium. Large Galaxy - FQM Dense Midlife, 10 AI opponents, and me.
Very playable mod.
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July 18th, 2003, 11:28 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
www.astmod.com/startrekmod.com/home.html
New patch
[ July 18, 2003, 10:37: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 18th, 2003, 08:09 PM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: STM "Final v1.7.5" Discussion
Good point thanks. It took me few minutes to figure out what was wrong.
The Federation, Ferengi, 8472, and Borg are not expanding at all. By turn 100 they have only expanded into one or two systems. My Last game the Federation was competative, now they just sit there.
[ July 18, 2003, 19:12: Message edited by: CNCRaymond ]
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July 18th, 2003, 08:26 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
The best course of action is to NOT use WinZip, as it truly, truly sucks. Get a real archive utility (any will do, really, I use WinRAR) that is capable of displaying the contents in normal folder view so that you can see exactly where the files are going to be when uncompressed, instead of just one column with an archaic listing of paths. 
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July 19th, 2003, 12:18 AM
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Colonel
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Re: STM "Final v1.7.5" Discussion
Missing Pics 1201, 1215, 1197
Federation
[ July 18, 2003, 23:18: Message edited by: mottlee ]
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Kill em all let God sort em out
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July 19th, 2003, 01:42 AM
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National Security Advisor
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Re: STM "Final v1.7.5" Discussion
Patch 1A includes files for the Breen and Klingons, but does not unzipped them to their proper race directories, but to Breen/Klingon folders in the pictures directory, not picture/races.
Just be sure to give the files a good double check before you upload them, you'll save yourself and everyone else a few headaches. 
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July 19th, 2003, 07:37 AM
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Second Lieutenant
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mottlee:
Missing Pics 1201, 1215, 1197
Federation
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They all work for me? Are you sure you unzipped it correctly? Try putting the images in your Components directory for both the mod and the unmodded folder.
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July 19th, 2003, 09:33 AM
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Second Lieutenant
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Re: STM "Final v1.7.5" Discussion
PCP (Atrocities) asked me to help him with the Expanding issues for the races of the New Star Trek Mod.
From what I have seen the following races expand ok from game start.
8472, Romulans, Tholians, Dominion (Tholians being the best)
From what I have seen the following race do not expand at all:
Borg, Breen, Cardassians, Federation, Ferengi, Klingons.
I have tried everything. I remove the Klingon Research.txt file and they began to expand ok. Not good, but ok. So I did the same for the other races, it did not help them.
I am at wits end here. PCP is not home, and I haven't the heart to tell him that I want to give up the job. It is to frustrating. The mod its self is good, but the AI's need help.
I wonder if it is caused by the propulsion system? If the designs.txt has to be modified in order to work with the propulsion system?
Either way I am really tired of working on it for him. Someone with more knowledge could probably figure this out and fix it.
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