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  #1891  
Old October 18th, 2002, 03:16 AM
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Default Re: Babylon 5 Mod

AGoetz: So noted.

BTW: I might have (FINALLY) got something (if you've drunk enuf beer) that remotely (sorta) looks like the Brakiri Avioki cruiser...

All that is left for the "touch of the path" for the Brakiri is a medium fighter and fighter group

[ October 18, 2002, 03:44: Message edited by: pathfinder ]
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  #1892  
Old October 18th, 2002, 04:47 AM

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Default Re: Babylon 5 Mod

Now the Brakiri is a truely amazing accomplishment

PF - send the new AI along and I'll package it with everything else.
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  #1893  
Old October 18th, 2002, 05:14 AM
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Default Re: Babylon 5 Mod

Tommorow night ok? won't take long, I don't thimk, to finish the 5 main races and the others (only have EA and Narn with the "new" AI_Construction_Vehicle file).
I'll also zip up the Brakiri (both DOGA and the PF Version of the racestyle) tommorow.

[ October 18, 2002, 09:51: Message edited by: pathfinder ]
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  #1894  
Old October 18th, 2002, 11:46 AM
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Default Re: Babylon 5 Mod

Yo Val: empty that e-mail before it starts to overflow again...I just filled it with PF spam
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  #1895  
Old October 18th, 2002, 12:53 PM
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Default Re: Babylon 5 Mod

Yeah Val, empty the bucket, coz the open and close animations are coming your way!
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  #1896  
Old October 18th, 2002, 10:26 PM

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Default Re: Babylon 5 Mod

Box is at 99% full, but I won't have an opportunity to empty it until late tonight/early tomorrow, so hold off 'til Sat night if you can
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  #1897  
Old October 19th, 2002, 02:44 AM
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Default Re: Babylon 5 Mod

wwwhhhaaaaa..bad Markab! they beating up the EA in current test run... 5 Markab heavy destroyers with 6 particle cannon each just spanked 8 EA frigates with 3 medium lasers each....

[ October 19, 2002, 01:46: Message edited by: pathfinder ]
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  #1898  
Old October 19th, 2002, 05:27 AM
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Default Re: Babylon 5 Mod

Have you got enough armor on those EA ships?
And, who's fleet costs the most?
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  #1899  
Old October 19th, 2002, 06:02 AM
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Default Re: Babylon 5 Mod

Not sure what the Markab had for aux equipment (sensors/ecm) but the EA had no armor at the time and no sensors or ecm. They now have the sensors and ecm (but not before the Pak'Ma'Ra wiped them a bit)

DOH...mistaken identity...twas the Grome (neutral) that whipped the EA...

[ October 19, 2002, 14:20: Message edited by: pathfinder ]
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  #1900  
Old October 19th, 2002, 03:22 PM
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Default Re: Babylon 5 Mod

Question on the AI_research: I did most of the AI in a quick, easy build. What are recommendations on making them unique (in how fast they research their race weapons and race-unque techs). Also, should I take out the weapon research that is not used in the AI_designcreation?

This is so the AI can cut to "the chase" so to speak and rapidly get tech it needs...

Also....post here if I left a tech out of a race's AI_research file. So many areass, I forget things

[ October 19, 2002, 14:25: Message edited by: pathfinder ]
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