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April 10th, 2006, 04:32 AM
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Shrapnel Fanatic
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Re: OT: Narf has gone looney and wants to GM.
Thanks. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 10th, 2006, 05:43 PM
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Major General
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Re: OT: Narf has gone looney and wants to GM.
And now, this week gives me time for an all-important question... When I reach level 18, which rogue special ability should I choose? I can either choose improved evasion for only half-damage on failed reflex saves, OR I can choose slippery mind for the two saving throws to escape enchantment effects.
*prods Jack Smith for a mathematical analysis like he did with the turning.*
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April 10th, 2006, 08:26 PM
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Re: OT: Narf has gone looney and wants to GM.
What's to analize?
Which have you been having more trouble with: Reflex saves Vs. Damaging Effects, or Will saves vs. Enchantments?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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April 11th, 2006, 08:12 AM
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Re: OT: Narf has gone looney and wants to GM.
I've been succeeding on reflex saves vs damaging effects, and you haven't been throwing much enchantment effects against us.
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April 15th, 2006, 06:19 AM
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Shrapnel Fanatic
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Re: OT: Narf has gone looney and wants to GM.
Somehow, I didn't think of two things at the same time.
Going to have people over and turkey tommorrow. Sorry, going to have to miss.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 15th, 2006, 01:29 PM
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Re: OT: Narf has gone looney and wants to GM.
Well, it's going to be a shorter session anyway; have some setup to do at church for tomorrow morning at 2:30 PM, which means I'll need to be leaving at about 2:15 pm Pacific - about four hours after the schedualed start time.
Anyway, Server online. No need for a random today.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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April 15th, 2006, 07:28 PM
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Re: OT: Narf has gone looney and wants to GM.
Well, that didn't take nearly as long as I was afraid it might.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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April 16th, 2006, 12:00 AM
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Re: OT: Narf has gone looney and wants to GM.
Let's see.... calling these CR 17, for now, one guard at the dwarven mines opened, and the Gnome removed and tied up; one bypassed as it gave you clues, three run away from, four others bypassed (3 and 1). Let's see.... Kaylin's 16th, Jason's 18th, Elorin and Kibin 17th? Half XP for those run away from/bypassed; one actually defeated, 8 bypassed or run away from.
1 roleplaying vote for Narf; 1,000 xp to Eldon.
Kaylin: 1800+7200=9,000 xp
Elorin: 1275+5100=6,375 xp
Kibin: 1275+5100=6,375 xp
Jason: 900+3600=4,500 xp
Eldon: 1,000 xp
Edit: Logs!
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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April 16th, 2006, 12:04 AM
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Re: OT: Narf has gone looney and wants to GM.
What, no bonus for figuring out the "find the center" thing, assuming I'm correct? Just 1307 xp away from my first Miracle and the ability to True Res fallen party members myself  .
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April 16th, 2006, 01:32 PM
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Re: OT: Narf has gone looney and wants to GM.
Hey, what about a bonus for me, for figuring out that the whole thing is a hypercube?
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