|
|
|
 |
|

April 23rd, 2006, 12:21 AM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Server closed.
Two metal beasts defeated..... let's see.... Kaylin's 17th and Elorin are at 17th, Eldon, Kibin, Jason at 18th?
Hmm... that really wasn't an easy encounter as the book would suggest at CR 16 .... maybe call them CR 18; which would mean 3,060 xp each to Kaylin and Elorin, 2,160 xp each to Eldon, Kibin, and Jason.
Hypercube navigation and particulars of the things weaknesses mostly figured out, 5,000 bonus xp each.
No RP vote this week; oh well.
XP gains:
Kaylin: 5,000+3,060=8,060
Elorin: 5,000+3,060=8,060
Eldon: 5,000+2,160=7,160
Kibin: 5,000+2,160=7,160
Jason: 5,000+2,160=7,160
Logs hopefully attached.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|

April 23rd, 2006, 12:35 AM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
As for the class.....
Can't hit a party with that and a few fighters, even at 1st level, with an endurance challange. Fighters hurt? Well, a few rounds between battles, and no more hurt. Fighters don't run out of sword swings as a Cleric or Wizard can run out of spell slots; all a fighter runs out of is HP. That class eliminates that particular balance point. Fighters, provided they survive one encounter, will always be at full health for the next, provided the Touched survivies as well. Keep the Touched out of combat, and the otherwise fighter/rogue party can deal with the vast majority of threats. Wands of Cure Light wounds cost 750 gp, and heal 1d8+1; that's an average of 275 points of healing per wand, but that works out to about 2.73 gp/hp, and it's limited; without resupply, the party will run out of healing and have to stop, eventually. That guy gets rid of that, especially if there are two in the party - even 1 level dips - as then they can heal each other at will, too.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|

April 23rd, 2006, 12:52 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Narf has gone looney and wants to GM.
Change it to a number of uses per day? I guess infinite heals is more usefull than infinite attacks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 23rd, 2006, 01:04 AM
|
 |
Sergeant
|
|
Join Date: Sep 2005
Location: Corvallis, OR, USA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Mmm, shiny new spells, shiny new spells...
I vote Eldon for roleplaying.
|

April 23rd, 2006, 01:30 AM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Yay, level 18. No more having to find someone to do True Resurrection for us, all I need is the diamonds  . I also got Summon Monster VI and VIII, Holy Word, Miracle, and Mass Heal. So, how much do deities care in your campaign about how often someone casts Miracle as long as he stays away from the extra-powerful stuff that requires XP? RAW it's basically the ultimate in flexibility, casting any cleric spell of level 8 or less or even any non-cleric spell of 7th or less at no cost but the 9th level spell slot, but I've heard of some DM's having deities get annoyed about being pestered too much if someone casts it too often.
As for Narf's class, yeah, unlimited out of combat healing is extremely broken until high levels, even at just 1 point per round, because the rate of out-of-combat healing doesn't matter anywhere near as much as anything in combat. What matters is the total between encounters, which for anything measured as per round is typically effectively unlimited. A Warlock's Eldritch Blast being at will is not broken because it only matters in combat, where high rate is mandatory.
Hmm, it's very tempting to make another Bead of Karma to bump my caster level for Holy Word up to 23 for 10 minutes per day so anything with 18 HD or less gets paralyzed for 1d10 minutes. Come to think of it, Pit Fiends have just 18 HD... 
|

April 23rd, 2006, 04:46 AM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Yeah; the flexible spells are the thing to get for those with sharply limited spell selection; Miracle is pretty much THE spell to have for Favored Souls.
You're probably okay if you keep it in line with the CG nature diety that favors you; duplicating an enchantment that forces someone to follow a particular course of action? That would be a little too Lawful. If I find it becomes an issue, well, you're requesting from a CG entity; they do tend to be fickle.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|

April 23rd, 2006, 01:31 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Come to think of it, Holy Word also has to break spell resistance... Also come to think of it, so does Blasphemy. So anyone with spell resistance will eventually break the endless cycle of being stunned by Blasphemy or Holy Word.
Miracle might be handy for the DM, since if it's almost a total party kill except for the cleric, you can just use a Miracle to cast a true ressurection on the whole party. 
|

April 24th, 2006, 04:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Narf has gone looney and wants to GM.
Yeah, I think I'm going to add a 'Uses per day' chart like for most spellcasters. Maybe +50% to +100% of a clerics' spell slots.
Also, what do you think of allowing them to use their 'heal' to heal ability scores and remove say, spells with the 'Evil' descriptor?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 24th, 2006, 04:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Narf has gone looney and wants to GM.
Added a 'uses per day' to the restorative power. Basically,
Code:
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 8
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7 8 8
1 2 3 3 4 4 5 5 5 6 6 6 7 7 7 7
1 2 3 3 4 4 5 5 5 6 6 6 7 7
1 2 3 3 4 4 5 5 5 6 6 6
1 2 3 3 4 4 5 5 5 6
1 2 3 3 4 4 5
2 3 4 4
3
Then, just repeat that pattern for every dice gained, save that the 8d6 healing gains a +1 use and the 9d6 healing gains a +2 use.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 25th, 2006, 09:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Narf has gone looney and wants to GM.
Edited for comprehensibility.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|