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June 4th, 2008, 04:08 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Major modding bug
Wasn't there a poster a few weeks ago who posted that he gave his pretender 100 magic randoms (because the game wouldn't let him set #magicskill over 10 directly) and it made all the randoms on other mages vanish? Post#608898
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 4th, 2008, 06:33 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Major modding bug
Great find MaxWilson. If there is a hard limit on randoms it would definitely have been brought closer by the addition of three new nations. Though in this case /all/ the paths are vanishing, not just the randoms. This might suggest that there's a hard limit to the total amount of magic paths,.. as unbelievable as that seems -scratches head-
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June 4th, 2008, 10:08 PM
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Sergeant
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Join Date: Oct 2003
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Re: Small Bug - maybe reported
deleted very belated reply
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June 4th, 2008, 10:59 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Small Bug - maybe reported
Probably not as important as the bug Sombre found, yet I did confirm the following bug for priest magic:
[img]/threads/images/Graemlins/Bug.gif[/img]
#custommagic 32768 <chance> doesn't work.
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June 8th, 2008, 01:56 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Small Bug - maybe reported
I have really crazy script order violation.
My Couatl scripted to Communion Master, 4x Astral Healing, spells decided to break script on turn 3 and cast Vortex of Returning!!
Caster's army was easily winning [0 losses], there were about 30-40 enemies left against about 800 of mine troops. There was Darkness and Storm in the battle but he should have plenty of other spells to choose from [at least soul slay, enslave mind...].
P.S. What is the command to view spellcasting details in debug mode?
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June 8th, 2008, 02:27 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Small Bug - maybe reported
Quote:
Zeldor said:
I have really crazy script order violation.
My Couatl scripted to Communion Master, 4x Astral Healing, spells decided to break script on turn 3 and cast Vortex of Returning!!
Caster's army was easily winning [0 losses], there were about 30-40 enemies left against about 800 of mine troops. There was Darkness and Storm in the battle but he should have plenty of other spells to choose from [at least soul slay, enslave mind...].
P.S. What is the command to view spellcasting details in debug mode?
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Open log.txt in the main Dominions 3 folder to see details. That sounds very bad!
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June 8th, 2008, 04:47 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Small Bug - maybe reported
Sorry for my lack of response here lately. Endo was kind enough to post the custommagic bug in the beta forum bug thread. I'll also be adding it to the shortlist when I get around to updating it, so it will be visible shortly.
I'm just trying to beat a couple of functions into place first so we can have an actual working DB again. I just found out that the 3.15 version has some things horribly broken in it due to new columns having been added and messing up with displays.
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June 8th, 2008, 04:52 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Small Bug - maybe reported
Gadite Swordsman (1991) is LA Gath unit, desribed as a descendants of rebel humanbreds who oppose blood sacrifices. I got "A Gadite rebel has managed to sneak past your temple guard and set some of your blood slaves free." event as EA Tien Chi. The event should be restricted to LA only, or LA Abysia and/or Gath only.
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June 8th, 2008, 05:34 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Small Bug - maybe reported
Ok, here it goes:
com Nanauatzin cast spell (favspell Astral Healing) (mayusegems 1)
est. choices 76
comp_castspell: eval Fire Flies result -1
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huge load of avaluations
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...
Nanauatzin communion members 4
best Gift of Flight this far, 43 10 (5 pnts)
best Gift of Flight this far, 42 13 (7 pnts)
spellscore, Gift of Flight score 4 (boost 111 scorat 0)
Eval: Gift of Flight score 4 (fat 10)
comp_castspell: eval Gift of Flight result 4
looser spell Gift of Flight (score 4)
Nanauatzin communion members 4
castspell: cnr1440 spl683 (Vortex of Returning) vis6 x44 y15 spldmg1
Nanauatzin communion members 4
vis 6 xvis 3
Nanauatzin communion members 4
Drain communion 4 mbrs
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June 8th, 2008, 07:44 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Banquet for the Dead vs. caster (Ashdod)
Spell description states that the Zamzummite should die -- swapping places with the Malik.
However, the spell seems to inflict 'some' damage, but not Soul Slay/Petrify level -- I just had a Zamzummite cast it in a max Gift of Health dominion (+35hp = 70hp) but no items or heroic abilities, who survived with an affliction: likely if it did 35 damage, not so much if it did the 999 points that seems to be common for 'death' effects.
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