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  #1961  
Old October 24th, 2002, 03:29 AM
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Default Re: Babylon 5 Mod

Val, I was going on the assumption that other ancients (Shadows, namely) would have real cloaking devices. So, the observation ship would be useless to them. And, there would be a scanner to see it available at Ancient Tech 1.

[ October 24, 2002, 02:30: Message edited by: Imperator Fyron ]
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  #1962  
Old October 24th, 2002, 03:37 AM

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Default Re: Babylon 5 Mod

So far the only ancient I actually gave cloaks to is the Torvalus.

I don't really see the Kirshiac using them, or the Walkers, maybe the Mind Riders (I think they are the ones with the thought shield).

I'm still unsure about the Shadows cloaking, still kinda just see that as their way to hop into/out of Hyperspace and not so much as a way to monitor and sneak around.

Too bad we can't have a component with a disengage option...
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  #1963  
Old October 24th, 2002, 04:37 AM
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Default Re: Babylon 5 Mod

Val: Technomage research. Okies, I'll have to see what they have in the tech area file. If I can't get it done by Sunday it'll be another week as I go on a business trip next Tuesday.

Only Ancient I can find with cloaking is the Torvalus with the Shading Field.

[ October 24, 2002, 03:46: Message edited by: pathfinder ]
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  #1964  
Old October 24th, 2002, 04:48 AM
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Default Re: Babylon 5 Mod

It's close enough to be modeled by a cloaking device.
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  #1965  
Old October 24th, 2002, 07:24 AM

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Default Re: Babylon 5 Mod

Timstone
I can't find your E*Mail address, so figured I'd just post here. Tried something on frames 11 & 12 to extend the flares (I think those are right), what do you think? Excellent work on the gate animation BTW!!

WPOpen.zip
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  #1966  
Old October 24th, 2002, 08:00 AM

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Default Re: Babylon 5 Mod

Quote:
I'm still unsure about the Shadows cloaking, still kinda just see that as their way to hop into/out of Hyperspace and not so much as a way to monitor and sneak around.
While I don't have any of the books or AOG. I have seen all of the TV shows/movies (except for Crusade, to which I only saw the movie and the first 2 shows, and the episode where the Centauri homeworld get attacked). It has always been my belief that the Shadows (and some of the Ancents where able to cloak their ships).

Arguments can/have be made for boths side. But personaly I think the they do have some type of cloak techology that they used. I remember one website saying that they, the Shadows, where able to phase into a place inbetween normal space and hyperspace. Ofcourse shorlty after i read another site that said that they couldn't do it. But I think that if you take a look at some of the battles that the Shadows fought, especaly the battles where they set up an ambush, their is stronger evidence that they can cloak when they need/want too.

For example: The episode during the Narn-Centauri war where Gr'Kar warns the Narns about the up coming Centauri attack on their homworld. But the Narns still decided to attack the Centauri's supply lines only to be ambushed by the Shadows. Also, the episode where Londo told Mr. Mordan about the Narn mission to Z'ha'dum. Too which the Narns once again get the bad end of the Shadow Beam.

As for the fear of having a "phased" Shadow fleet over your Homeworld, well yeah, I can see where that would suck. So as the rep for the Shadows, I gerentee you no more than 2 ships above your homeworld at any given time.* How's that for a deal?

*Disclaimer: This offer void when I'm about to launch a sneak attack against you, your allies, or any other race that does not support my way of thinking.
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  #1967  
Old October 24th, 2002, 08:05 AM

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Default Re: Babylon 5 Mod

Here is what I have for the 1.49.33 release so far:

1.49.33 - Made change to settings for combat modifier. Changed all Gas Giants to new size Groups to represent Orbital Colonies (Mid Range, Massive & Enormous), they have smaller facility and population allowances. Added Colony Pics for all the various types. Added new ruins tech (Universal Colonizer). Added more Intel and Events. Revised Reactors for all classes. Added new Derelict ships to planet pack. Added updated AI. Added new WPOpen pic. Reworked combat adjustments for ships and fighters, added Vorlon Personal Transport and added Scanner Jammers to Ancient Ships.

What do the rest of you think about Shadow Cloaking?

Dead Meat
Heh, love the disclaimer.

[ October 24, 2002, 07:07: Message edited by: Val ]
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  #1968  
Old October 24th, 2002, 08:40 AM
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Default Re: Babylon 5 Mod

Derilect ships as planets? How does that work? I hope you can't load much population or facilities on to them.
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  #1969  
Old October 24th, 2002, 08:48 AM

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Default Re: Babylon 5 Mod

.33 sounds good to me.

The Universal Colonizer - is it be the same price as a normal Rock/Ice/Gas or is it more expensive?

Without a few Trade treaties, can the Shadows afford to support two ships over everyone else's homeworld
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  #1970  
Old October 24th, 2002, 09:04 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by AGoetz:
Without a few Trade treaties, can the Shadows afford to support two ships over everyone else's homeworld
Most certainly. They can build bases that make them money, without having to remote mine. And, their ships have very low maintanence costs to boot. 2 shadow ships (esp. carriers) is a formidable force.
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