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November 22nd, 2007, 03:44 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Perpetuality - Last March of the Lizards
Me a deceiver? I lost 16 mages in that fight. MA Ermor lost 2! His angelic SC(maybe he got it from MA pythium)had the Ark and most of my surviving army is blind.
MA Ermor's 3 armies were 1 mage and a few archers to bleed my gems, a small stealth army that was uncovered by patrol, and a suicide attack with a tartarian gate casting multiple rain of stones and a seraph with the ark to blind my troops.
His Seraph escaped-along with the Ark!
I would say it was a decisive victory for MA Ermor since his goal was to maim my army. I doubt he expected to defeat it with 3 sc's.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 22nd, 2007, 04:02 PM
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Private
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Join Date: Apr 2007
Posts: 44
Thanks: 0
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Re: Perpetuality - Last March of the Lizards
It is funny to notice that many power use titan from the tartarian gates.
May tartarian be empty soon ?
Stelteck from LA abysia.
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November 22nd, 2007, 04:31 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Perpetuality - Last March of the Lizards
Tartarians are just the TINA summon. I think there are 4 solutions to that problem:
-Make Tartarians unique so that there wont be hordes of them in the endgame. (--> tartarus might become empty)
-Give other SC capable summons(--> there will be other units than tartarians)
-Add Tartarian Markata, Tartarian Imp, Tartarian Crow and Tartarian Goat to the list of possible tartarians. (--> Most tartarians will suck, so there will be less of them on the battlefield)
-Create some unit that can kill tartarians with ease and that is cheaper than a tartarian (Like some angel that has 20str and wields a flambeau)
Somehow the endgame is always ruled by tartarians (and i think that is boring).
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November 23rd, 2007, 09:50 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Perpetuality - Last March of the Lizards
Why don't we agree to set a turn limit on this game? That might keep important players from dropping out, if we have a clear goal that we are shooting for. Determine some conditions for who is the most powerful player on turn X (100? 120?). It seems that while still interesting to some, the game has become a beating to others.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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November 24th, 2007, 12:46 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Perpetuality - Last March of the Lizards
Quote:
Lingchih said:
Why don't we agree to set a turn limit on this game? That might keep important players from dropping out, if we have a clear goal that we are shooting for. Determine some conditions for who is the most powerful player on turn X (100? 120?). It seems that while still interesting to some, the game has become a beating to others.
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I suggested this along time ago but players didn't want one.
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November 24th, 2007, 02:26 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Perpetuality - Last March of the Lizards
I still do not favor turn limit games. When a clear winner emerges the other players will resign. Happens every time.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 24th, 2007, 02:27 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Turn Limit for Perpetuality
Well then, let us suggest it again. This game could literally go on for years without a turn limit. I do have a life away from this game, and it gets harder and harder to find subs when you need to be away. This game needs a turn limit!
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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November 24th, 2007, 02:41 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Turn Limit for Perpetuality
I'm not in favor of a turn limit either, but I think a victory based on number of provinces would have a lot of supporters. I would agree to as low as a 51% of all provinces victory.
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November 24th, 2007, 02:45 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Turn Limit for Perpetuality
The game has not even reached turn 100 yet. When it hits 110-115 we can reevaluate winning conditions. Alpaca was played on Cradle of Dominions and I think that went 110-115 turns before it ended suddenly.
How many turns did it take to bring EA Oceania down from number 1 to near dead? 10? In the next 15-20 turns I think more players will be eliminated, and a clear favorite may emerge.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 24th, 2007, 03:02 AM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Turn Limit for Perpetuality
I am for any change in the rules that will give us a justified result in this game and prevent people from going AI.
I only have a mid ranged sized empire so it is not too much of a hassle to play and I am still enjoying it. If I had an empire as big as LA Ermor I would struggle to play a turn every 3 days.
If LA Ermor goes AI then I will probably go AI as well. I would then back LA R'lyeh for the win.
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