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March 4th, 2004, 08:26 PM
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Brigadier General
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Re: STM "Final v1.7.5" Discussion
where can i download vs 1.60, I tried spaceempire net and NASY, not there, tks in advance
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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March 4th, 2004, 08:36 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
1.60 has not been released to the public yet--only to beta testers, once the tests are done it should be released
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March 4th, 2004, 08:52 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
I suggest changing Settings.txt so that rioting planets produce at 25% instead of 0%. While it may be realistic that all factories shut down during riots, it makes for very, very not fun games when most of you empire riots at once due to an invasion, so you can not possible mount any sort of defense effort. 25% still gives a big penalty for rioting, but it at least allows you to do something in such situations.
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I tend to agree. Any one else feel this to be a problem? If not, the settings will be changed.
(NOTE to Imperial. I deleted that empty double post.)
[ March 04, 2004, 18:58: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 4th, 2004, 08:55 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by mac5732:
where can i download vs 1.60, I tried spaceempire net and NASY, not there, tks in advance
just some ideas Mac
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As Imperial stated we are in the process of beta testing the mod. It is my intention to do as much for the mod as I can, test it, and then release it so that we won't have to keep bugging Geoschmo for updates at PBW.
Also this gives people time to play out their current saved games and PBW games.
If all goes as planned the latest Version of the mod will be released toward the beginning of next month.
(I still have to talk with UserX when he gets back and touch base with him on things.)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 4th, 2004, 09:04 PM
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Sergeant
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
quote: Originally posted by Imperator Fyron:
I suggest changing Settings.txt so that rioting planets produce at 25% instead of 0%. While it may be realistic that all factories shut down during riots, it makes for very, very not fun games when most of you empire riots at once due to an invasion, so you can not possible mount any sort of defense effort. 25% still gives a big penalty for rioting, but it at least allows you to do something in such situations.
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I tend to agree. Any one else feel this to be a problem? If not, the settings will be changed.
I certainly agree. I think it unrealistic for a whole planet to shut down due to rioting.
[ March 04, 2004, 19:05: Message edited by: solops ]
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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March 4th, 2004, 09:58 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
"DoomsDay Machine"??? What race has that? It sounds fun  That and the fact that i'm playing as the borg right now, so it could be troublesome if the AI builds one (or more).
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March 4th, 2004, 10:11 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by oogs:
"DoomsDay Machine"??? What race has that? It sounds fun That and the fact that i'm playing as the borg right now, so it could be troublesome if the AI builds one (or more).
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The Monsters have it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 4th, 2004, 10:18 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
does that imply that random events have to be on for me to see this?
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March 4th, 2004, 10:21 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
No, it implies that you have to have a Version of STM that has had the Monster Race added to it, from the Devnull Mod. 
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March 4th, 2004, 10:23 PM
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Corporal
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Re: STM "Final v1.7.5" Discussion
and i take it that this Version isn't 1.5.1?
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