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  #1971  
Old November 24th, 2007, 06:09 AM

Evilhomer Evilhomer is offline
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Default Re: Turn Limit for Perpetuality

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If LA Ermor goes AI then I will probably go AI as well. I would then back LA R'lyeh for the win.
I belive DryaUnda has offered to play ermor, so he will not go AI atleast. I do really hope vel reconsider his plan to leave Ermor, though I will have full understanding if he don't.

Also about changing the victory conditions, I suggest we go till turn 100 before deciding any changes.
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  #1972  
Old November 24th, 2007, 06:22 AM
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Default Re: Turn Limit for Perpetuality

I dont like turn limitations, but i would agree to a victory condition like to have more than 300 Provinces for 3 turns or something like this.

But if there should be an end of the game by some arbitrary turn then i will set myself to AI, as it would no longer be fun to play this game.
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  #1973  
Old November 24th, 2007, 11:03 AM

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Default Re: Turn Limit for Perpetuality

I'd prefer a set turn for game to end in this case. Would stir things up
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  #1974  
Old November 24th, 2007, 12:18 PM

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Default Re: Turn Limit for Perpetuality

While MA Ctis has less than a 1 percent chance of winning, due to lack of gem producing items,(if everyone else was ready to say LA Ryleh won, the Lizards would concede as well).

That said things are stirred up now. Most of the nations are at war. Very few are doing nothing.
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  #1975  
Old November 24th, 2007, 12:36 PM
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Default Re: Turn Limit for Perpetuality

Pha! LA R'lyeh have not won yet. The Triton kings are making sure of that. Just last turn a very powerful army consisting of many hundreds of troops and about 50 commanders, mainly starspawn and including a couple of Tartarians, was totally annihilated - by a poor little nation that holds under 10 provinces. (unfortunately all my Triton Kings have died, and I can't recruit new ones since I lost my capitol, but don't tell anyone about that little detail, okey?)
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  #1976  
Old November 24th, 2007, 01:00 PM

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Default Re: Turn Limit for Perpetuality

And so passes the last vestiges Of EA Mictlan and EA Lanka.

The Lizards salute both nations. Both leaders were great generals well versed in all the nuances of Dom III and worthy foes. Two feared blood races gone.
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  #1977  
Old November 24th, 2007, 01:25 PM

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Default Re: Turn Limit for Perpetuality

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There will be NO (Zero, Zip, Zilch) delays for absences until we are down to 15 or less players. I highly recommend you ask around and find a temporary substitute if you plan on being gone for an extended time.
Well we are down to exactly 15 players (if you don't count the AI nations) so I will suggest a delay:

After this current turn (90) could we maybe postpone hosting of the following turn for about one full week ?. I will hand in my dominions computer for repairs, and maybe this delay will allow vel to catch up so he can go on playing. I have already spoken with with some of the other powernations (like MA agartha/atul) and he was fine with the suggestion. Anyone having a strong objection to this delay ?

If anyone has objections I belive DrPretorious will be kind enough to sub for me, but if possible I do not wish to burden him with this.
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  #1978  
Old November 24th, 2007, 05:33 PM
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Default Re: Turn Limit for Perpetuality

No objection to a delay. I would also suggest a week long delay over the Christmas holidays.
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  #1979  
Old November 24th, 2007, 10:44 PM

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Default Re: Turn Limit for Perpetuality

No objection here either.
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  #1980  
Old November 24th, 2007, 11:09 PM
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Default Re: Turn Limit for Perpetuality

If a delay helps keep the current people in the game then I will support it. It is getting close to the end of the year as well so there might be several delays needed.
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