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  #1981  
Old October 25th, 2002, 05:48 PM
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Default Re: Babylon 5 Mod

Val: More PF spam! Sent ya the draft Technomage AI and the rest of the AI too

BTW ok by me on the type ship stuff.

Popcorn!...Peanuts! Get your latest PF B5 AI here..

Latest B5 (non-gold) AI. Added technomage (draft) and tweaked all AI_research files.

1035562311.zip

[ October 25, 2002, 17:15: Message edited by: pathfinder ]
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  #1982  
Old October 25th, 2002, 06:26 PM
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Default Re: Babylon 5 Mod

Val

Here another arguement for having WP's on planets.
Took this from Maxims of Bonaparte's.

"The fate of a Nation may sometimes depend upon the position of a fortress."

Sorry that I haven't joined in on the forum lately, due to demands of work and home.

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  #1983  
Old October 25th, 2002, 06:34 PM
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Default Re: Babylon 5 Mod

Lighthorse: We got a saying in my gaming group: Real life first...
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  #1984  
Old October 25th, 2002, 08:07 PM
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Default Re: Babylon 5 Mod

PF
Fair enought.
Lighthorse
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  #1985  
Old October 25th, 2002, 08:12 PM

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Default Re: Babylon 5 Mod

Lighthorse
Real Life always has to come first, otherwise the game will suffer in the long run
I do like WPs in the regular game of SE IV, my argument has only been against them in the B5 Mod, not that I don't think they would be useful, just that they aren't in line with the B5 universe that I have read up on.

PF
Thanks for the latest / greatest, does it come with real butter or that fake oil stuff?
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  #1986  
Old October 25th, 2002, 09:14 PM
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Default Re: Babylon 5 Mod

Parkay

hehe...me having a fit with the bLasted Hyach in my test game of the new AI...mainly 'cause ahm too lazy to co-ordinate space yards to up my fleet and/or replace fighters. Those Hyach are using large mount particle cannon IV and heavy bolter iv in heavy cruisers with a single PD particle weapon. so far I have "only" lost one small planet in sector and all the defense on a tiny moon, not to mention 3 escort carriers, coupla hundred fighters and dozen or so destroyers, frigates and light cruisers. I find that I MUST use space born defenses of all "flavors" in order to survive. I have a heavy pulse space station a fighter station an anti-fighter station then a base space yard for repairs on all planets in the two contested systems. Been interesting...

BTW WPs have not been "involved" yet. Currently only put PD/anti-fighter weapons, sensors and armor on them. Oh and I can't build/emplace enough mines to more than be an inconvience to the Hyach...

[ October 25, 2002, 20:17: Message edited by: pathfinder ]
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  #1987  
Old October 25th, 2002, 10:01 PM

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Default Re: Babylon 5 Mod

I can't believe it's not butter

Yeah, the Hyach will also have some new components in a bit that will make them an even harder opponent. That along with their special Stealth Sub ships... not a fun race to piss off. Good thing they have such a low birth rate and are pretty non-aggressive!
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  #1988  
Old October 25th, 2002, 11:38 PM
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Default Re: Babylon 5 Mod

Quote:
I was also thinking of adding the 3 Minbari Castes as different ship types mirroring the Civilian, Corporate and Military.
Yes please!
And I like the nomad thing
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  #1989  
Old October 25th, 2002, 11:48 PM

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Default Re: Babylon 5 Mod

Jimbob
I hoped you'd like the nomad stuff, it is based off of stuff you suggested mixed with some stuff I had put in for .33

The only thing is, if I can get this out this weekend or so, any nomadic empire in the PBW should remake their EMP file.
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  #1990  
Old October 26th, 2002, 01:16 AM
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Default Re: Babylon 5 Mod

Yah, and now I wanna play a nomad instead of these crappy... crpyy.. oh, what the heck was I playing again?

..oh yah, stinkin' Minbari! What was I thinking?

Edit: Val, I'll have the remote resource comps to you tomorrow night + some ship types.

[ October 26, 2002, 00:17: Message edited by: jimbob ]
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