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December 23rd, 2003, 08:09 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Wrap-around maps suck
on the other hand, the flat earth model has been abandonned some centuries ago by scientists (when they ceased being prosecuted for what they said)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 23rd, 2003, 09:52 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Wrap-around maps suck
There are scripts and things for GIMP which will globe a map and make it turn. Or chop one into that peeled orange looking thing which might be interesting to play on.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 24th, 2003, 02:25 AM
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Corporal
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Re: Wrap-around maps suck
How?
Quote:
Originally posted by Pocus:
not quite, you have to kill the links between the border provinces too.
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December 24th, 2003, 08:00 AM
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Private
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Join Date: Apr 2001
Location: Kitchener, Ontario, Canada
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Re: Wrap-around maps suck
Quote:
Originally posted by sfsuphysics:
quote: Originally posted by SurvivalistMerc:
Perhaps also to simulate a non-flat world? Sort of like a globe?
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Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe. It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.
On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom Actually, it's not too painful - if I'm not totally wrong that is...
The shape is a doughnut. take a piece of paper, wrap it into a cylinder and then fold the top and bottom inwards til they touch - a doughnut.
mmmmm.. doughnuts...
Wouldn't want to live on one though..
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December 24th, 2003, 08:02 AM
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Private
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Re: Wrap-around maps suck
Wait, I just realized something...
There's no map that just wraps east/west unless you make it using the neighbor commands?
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Friends help you move but real friends help you move bodies.
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December 24th, 2003, 03:07 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Wrap-around maps suck
Quote:
Originally posted by Pocus:
on the other hand, the flat earth model has been abandonned some centuries ago by scientists (when they ceased being prosecuted for what they said)
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... misconception I found especially widespread in the US ...
IIRC: 300 B.C., eastern mediterranean - they calculated the earth diameter .. from knowing the distance Alexandria - Luxor and the fact, that one day in the year sun was right vertical over Luxor and cast a short shadow in Alexandria.
And they got it mostly right (+- 15% or somewhat)!!
To calculate an earth diameter you must be shure the earth isn't flat at first, don't you?
A.
PS: And Galileo wasn't tortured, you know
[ December 24, 2003, 13:09: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 24th, 2003, 07:14 PM
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National Security Advisor
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Re: Wrap-around maps suck
Very interesting!
Of course, that was with an assumption about what the shape was. I presume they were assuming it was spherical.
One could make Doms II maps with polar regions to try to simulate a sphere.
However, unless it were an enormous map, it'd be a pretty small sphere.
From an ancient/medieval Earth perspective though, a relatively small flat chunk is perhaps more appropriate and realistic than a sphere. If everyone in the world believes the world is a flat chunk, then for all effects and purposes, it is, until someone discovers otherwise.
PvK
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December 24th, 2003, 08:55 PM
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National Security Advisor
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Re: Wrap-around maps suck
Quote:
If everyone in the world believes the world is a flat chunk, then for all effects and purposes, it is, until someone discovers otherwise.
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Especially if the seas around it are inhabited by things that will want to suck your brains for a lunch and can paralyze you before you can say
"Cthulhu fghtagn"... (thanks Slogan... My knowledge about Cthulhu ends in the local library where they have no books of Lovecraft)
[ December 24, 2003, 19:09: Message edited by: Endoperez ]
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December 29th, 2003, 06:56 AM
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Captain
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Re: Wrap-around maps suck
The Greeks knew the world was round, but that knowledge was lost to Europe during the “Dark Ages.” The Muslim civilization kept this knowledge, as well as a lot of other Greek advances, alive during this period, as well as making a lot of other neat advances like algebra. As Europe came out of the Dark Ages, it was not so much that they were discovering things, but that they were getting information from the Islamic world. The key difference, and why the world is as it is today, is what Europe did when they put the information together.
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December 29th, 2003, 05:11 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Wrap-around maps suck
Quote:
Originally posted by sfsuphysics:
quote: Originally posted by SurvivalistMerc:
Perhaps also to simulate a non-flat world? Sort of like a globe?
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Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe. It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.
Actually, the geometry isn't that hard to imagine: it's a torus - something like the surface of a rubber ring (with or without the duck head; it doesn't change the geometry much).
Still, I'd like to see a decent explanation for why the world is like this (it can be a "fantasy" one, but still...)
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