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  #11  
Old October 6th, 2011, 03:24 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Mytheology 3.10 And 3.11

Wouldn't it make more sense for Cthulu's unit type to be great old one? Cthulu is his name, so it seems a bit odd to have "some name the Cthulu who radiates power". You could also do the same thing with Aku, call him a shape shifting master of darkness instead of his name.
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  #12  
Old October 6th, 2011, 07:59 AM
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Default Re: Mytheology 3.10 And 3.11

It does.
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  #13  
Old February 4th, 2013, 04:12 PM

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Default Re: Mytheology 3.10 And 3.11

Bug? I summoned a snow troll and it summoned Kong instead?
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  #14  
Old February 4th, 2013, 07:00 PM

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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by iceboy View Post
Bug? I summoned a snow troll and it summoned Kong instead?
Also there are three taoist masters?
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  #15  
Old February 5th, 2013, 05:10 AM
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Default Re: Mytheology 3.10 And 3.11

I have not tested it latest patch, and yeah, it has been pretty buggy before. Will look at them. Thanks for telling me stuff was wrong.

Which other mods did you use?
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  #16  
Old February 5th, 2013, 06:32 AM
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Default Re: Mytheology 3.10 And 3.11

I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.

Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.

The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.

The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
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Last edited by Soyweiser; February 5th, 2013 at 06:49 AM..
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  #17  
Old February 5th, 2013, 10:26 AM
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Default Re: Mytheology 3.10 And 3.11

I really love this mod. It is one that I play with regularly.
Can we get it hosted somewhere else please? As has been the offer since Dominions 1 I will host any Dominions thing on my server

Since our stuff seems to be needed for years and years we need to rehouse mods, maps, programs, and important conversations somewhere other than here (and somewhere other than Desura also)
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  #18  
Old February 5th, 2013, 04:00 PM

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Default Re: Mytheology 3.10 And 3.11

Quote:
Originally Posted by Soyweiser View Post
I'm guessing that a snow troll is a unit added by a mod. As it isn't in the base game or CBM. It really helps if you list any other mods you use.

Unit numbers of the different bugged monsters is even better. On the unit screen use "shift + I" to bring up the monster number information.

The snow troll and Kong problem is probably caused by a different mod also using Kongs monster number 2326, 2325, or 2324. As there are three variants. (one for each age) just knowing which one shows up would help a lot.

The three similar Toasist masters was a bug I heard about before, but cannot recall what caused it, or if I even fixed it.
Edit: check, yeah, that was a known bug. I should put some effort into fixing this.
Edit2: I can only get two of them to show up.
Edit3: I think I have fixed the multiple masters problem.
Thanks! The mods I use are:

CBM 1.94
BI Gold
Community Sprites Update
COE Summons
CPCS
CPSummons
Holy War LE
Llama Banners
Mythology
Nova Deus
OEM
SiteMod
Sombre Summons
Thematic Endgame
More Trolls
AICIM
Well Behaved Wizard
FW Thugs and Summons

And just figured it out that it is FW Thugs and Summons that is the problem.

Also I deleted one of the taoists from the mythology mod and that fixed the other problem as well. Yes only two show up but there were three listed in the mod.

Last edited by iceboy; February 5th, 2013 at 04:10 PM..
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  #19  
Old February 5th, 2013, 09:23 PM
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Default Re: Mytheology 3.10 And 3.11

I'll look into alternative hosting.

Deleting the ones in the mod works, I just failed in correctly fixing the previous golden dragon bug. So chosing these pretenders as a MA LA tc nation will still cause an error message and will reset your pretender to nothing. (As is normal in the pretender cheat detection system).
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  #20  
Old February 6th, 2013, 04:26 PM
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Default Re: Mytheology 3.10 And 3.11

Because I can be an idiot at times, the first page now also lists a small selection of bugs.
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Bookmark these links:
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http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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