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June 28th, 2006, 01:58 AM
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Sergeant
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Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Long campaign \"bug\"???
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.
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June 28th, 2006, 02:19 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Long campaign \"bug\"???
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?
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June 28th, 2006, 06:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
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Re: Long campaign \"bug\"???
Quote:
Charles22 said:
That's pretty funny. I never realized that losing the command stops the campaign. I do have one question though. Shouldn't the other side surrender if you destroy their command A0, therefore applying the same principles? I'm pretty sure I've done that in SPWAW and the battle continued, but I doubt I've done it in SPWW2 yet so I don't know what will happen.
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I have now clarified this in the Game guide. It's one of those little items we just assume everyone knows and I'm fairly certain at one time we said so in the game guide but it looks like that was edited out at some point.
The commander ( A0 )on your side of of a campaign is you. If you are killed in battle your campaign ends but the battle doesn't stop at that instant and neither will it for the AI so no, the AI will not surrender when you kill it's A0 unit.
Don
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June 28th, 2006, 06:53 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
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Re: Long campaign \"bug\"???
Quote:
junk2drive said:
I started Ulf's Paratroopers in the Pacific.
12 turns later, not a shot fired, it ended with a defeat for me.
Not a Long Campaign but what is up with that?
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I'm guessing you didn't buy air transport for your paras and you tried to walk into the battle from the "west" . If you drop your paras on the marked drop zones of the first battle and try to take the V hexes there and in the village of Gabmatzung there will be shots fired.
The support points given in that first battle are for you to buy air transport for your troops. The write up for the battle states..............."Your company is responsible for capturing the village of Gabmatzung. You will parachute in close to the village and capture it"
I have added further instructions to use your support points for purchasing air transport so you can parachute into those drop zones to the write up
Don
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June 28th, 2006, 10:05 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Long campaign \"bug\"???
You guess pretty good.
The briefing states to buy paras for your core. I didn't buy any transport for the core or support.
The AAR showed USA 0 Japan 140 with all zeros in the scoreboard.
I'll try again. Thanks for the help.
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June 29th, 2006, 06:39 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
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Re: Long campaign \"bug\"???
junk2drive,
there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.
Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho...
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June 30th, 2006, 12:10 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
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Re: Long campaign \"bug\"???
Only and IDIOT jumps out of a perfectly good aircraft......
Don
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July 1st, 2006, 12:00 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Long campaign \"bug\"???
Quote:
wulfir said:
junk2drive,
there are some missions in that campaign that were meant to be hard to solve with solutions other than parachute operations - like the Nazdab drop.
Can't very well have a campaign about paratroopers without a few opportunities to jump out of some perfectly good aircraft..imho...
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wulfir, thanks for making fine scenarios for us.
The first two battles were enjoyable. I restarted the campaign approx. 5 times as I learned air transport logistics, lol.
Battle 3 is a lot larger than I expected. I plotted my drops from the wrong direction and lost a few units to the sea. I may restart or chalk it up to war is hell.
It has been a good learning experience for me and will help me enjoy all the SPs more.
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