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  #11  
Old September 30th, 2003, 02:43 PM

Aristoteles Aristoteles is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Nerfix:
No, you are incorrect here:
1st reason: Do you REALY want to control hundreds, or possible thousands of units? Yup, armies of over 200 units ain't so rare in Dominions...
2nd reason: PBEM. I believe Dominions was designed for PBEM, so that's the 2nd reason.
3rd reason, it's much more gratifying to be in the C-in-C boots, rather than in the corporal's. Do you think Napoleon bothered to manage every man in his army? He preferred to concentrate on the big picture.
I know, still I would like to command my own troops.
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  #12  
Old September 30th, 2003, 02:51 PM

Drago Drago is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Aristoteles:
Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
I think this is a needed option. Unless it is the type of game the creators want. Have a great day.
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  #13  
Old September 30th, 2003, 02:52 PM

Pocus Pocus is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Aristoteles:
Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
no I dont think so. Saying is one hundred more easy than doing.
Except when you code something. In this case saying is ten thousand times more easy than coding.
in solo play, direct command versus scripted command, wow, if the game was not designed like this, would be a major rework of the tac system of dominions (IMHO anyway)
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  #14  
Old September 30th, 2003, 02:53 PM

Yojinbo Yojinbo is offline
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Default Re: Player controlled battles???

Aristoteles,

Do you mostly play multiplayer or single player?
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  #15  
Old September 30th, 2003, 03:17 PM
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Nerfix Nerfix is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Drago:
quote:
Originally posted by Aristoteles:
Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
I think this is a needed option. Unless it is the type of game the creators want. Have a great day.
The creators wanted it to be this way.
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  #16  
Old September 30th, 2003, 03:38 PM

Psitticine Psitticine is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Mortifer:
the Dom II. combat/spellcasting AI will kick some ***.
I'd tell you my Win-Loss record against the AI, but . . . eesh. It's a very smart AI.

I think this is one of those issues that'll never reach a unanimous concensus. Some would prefer direct control; some don't. It's a personal taste thing as much as anything else, IMHO.
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  #17  
Old September 30th, 2003, 03:53 PM
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Nerfix Nerfix is offline
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Default Re: Player controlled battles???

Can the AI be...evil?
*evil cackle*
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  #18  
Old September 30th, 2003, 04:20 PM

Zerger Zerger is offline
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Default Re: Player controlled battles???

I think, that the AI controlled battles are cool.
Well, if there would be an option to turn on/off the AI battles..that would be better, I agree.
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  #19  
Old September 30th, 2003, 05:14 PM
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Daynarr Daynarr is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Nerfix:
Can the AI be...evil?
*evil cackle*
Computers are evil. Games are evil. How can AI not be evil?
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  #20  
Old September 30th, 2003, 05:15 PM

Psitticine Psitticine is offline
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Default Re: Player controlled battles???

The AI can definitely be evil!!!

Did it do the "rampage" thing in Dom I? In Dom II, if it realizes it can't hold secondary territories against you, it will abandon them and charge into yours, tearing down your temples, pillaging and looting, and generally demolishing your infrastructure. You're forced to chase the rampaging armies down, and they're building up front-line troops and defence levels in the meantime. Eesh! It's enough to make a Pretender Parrot weep!

Sometimes I've "counter-rampaged" and charged into their territory to mess it up while trying to stop them from what they're doing to mine. I've yet to be able to press a full assualt in the face of having my interior demolished, however. The AI seems to be able to find any hole in my defenses and slip through!
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