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  #11  
Old July 29th, 2008, 12:46 PM

Sombre Sombre is offline
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Default Re: Population Resets to Zero

Seriously though, how many turns is that?
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  #12  
Old July 29th, 2008, 01:26 PM

llamabeast llamabeast is offline
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Default Re: Population Resets to Zero

A _lot_.
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  #13  
Old July 29th, 2008, 01:28 PM
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Default Re: Population Resets to Zero

Quote:
Sombre said:
Seriously though, how many turns is that?
With Growth-3 and no bad events...about 950.
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  #14  
Old July 29th, 2008, 06:23 PM

Mordici Mordici is offline
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Default Re: Population Resets to Zero

In the three cases I had growth 3 and was playing Skaven on two of those occasions and Pangea on the third.

I'am kinda surprised I'am the only person who has seen this?!?! My games are on maps that are never over 300 provinces and a max of 12 nations. I mean there are folks on here that play on maps with over 1000+ provinces and well over 20 nations. If they had growth 3 this should come up before the end of such a large game.

sector24: I humbly accept your titles. It makes me want to make a Pretender to go along with them.

Loren: Like I said before I don't know the exact amount that makes the game go back to zero, but its around that number. That much I'am sure of.

Sombre: In the Pangea game it happened sometime around year 34.
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  #15  
Old July 30th, 2008, 08:48 AM

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Default Re: Population Resets to Zero

400+ turns. Wow.
I can't imagine lasting that long. Do you just push Host for most of those, or are you actually playing them out?
By turn 50-60 it usually takes me almost an hour per turn, scripting mages, figuring out what to summon/forge, manuevering armies etc...

MP games never last that long. Gandalf plays huge SP games, but I don't think he plays them out that long. Most people either end with victory conditions or just declare victory.
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  #16  
Old July 30th, 2008, 12:41 PM
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Default Re: Population Resets to Zero

Mordici, I bow to your perseverance. They should name a pretender after you: Mordici, Prince of Patience, Persistance and Perseverance.

I quit playing games when my turns take about an hour and a half, which is approximately when I have 100 provinces. (Wish I could get rid of my fascination for massive maps.)

I shudder attempting to imagine the time it takes to get to turn 400.
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  #17  
Old July 30th, 2008, 02:05 PM

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Default Re: Population Resets to Zero

Argh! I tried to run a test on this. I took the smallest map, Hinnom and plopped on a few AI's. Pretty soon I smashed all the land ones and I was working on upping the PD in all coastal provinces to 125 so I could simply keep submitting the turn.

I wasn't paying enough attention and got dominion-killed.
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  #18  
Old July 30th, 2008, 03:29 PM
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Default Re: Population Resets to Zero

Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.

I think that should forestall AI expansion for quite a while.
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  #19  
Old July 30th, 2008, 11:47 PM

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Default Re: Population Resets to Zero

Quote:
Edratman said:
Loren, if you want to make another stab, set up one land nation per available land province and yourself as the sole water nation.

I think that should forestall AI expansion for quite a while.
AI Expansion wasn't the problem. I didn't build many temples because I didn't want to dominion-kill the AI and I simply wasn't paying attention and let it dominion-kill me. I had all the land, there was one water nation that couldn't threaten me.
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  #20  
Old July 31st, 2008, 09:58 AM
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Default Re: Population Resets to Zero

That is how I understood it. My thought was that if there are many competing AI's as opposed to only one, there won't be a dominant dominion to kill you off while you try for 400+ turns.
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