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  #11  
Old April 21st, 2007, 05:13 PM
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Default What type of units would you like to see?

BandarLover,

What kind of units would you like to see? I want to keep the nation focused on only nature magic so keep that in mind. Any new units I add are going to be dominion based spawns, using the summon ally command or new nature spells.

Also keep in mind that in my mods, I like for the unit to fill a certain role.
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  #12  
Old April 21st, 2007, 05:17 PM

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Default Re: What type of units would you like to see?

Well summoning creatures of the forest with summon allies could work(maybe let nature magic summon the creature in commander form who can summon more of his kind in unit form?), hopefully.
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  #13  
Old April 21st, 2007, 05:22 PM
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Default Re: What type of units would you like to see?

So your just wanting more variety in chaff units? If so, rather than give standard unit forms of some of the commanders, what type of new units would you like to see added?
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  #14  
Old April 21st, 2007, 05:25 PM

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Default Re: What type of units would you like to see?

Its not chaff in particular im looking for. Just trying to think of ideas on any sort of unit to add.
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  #15  
Old April 21st, 2007, 05:28 PM
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Default Re: What type of units would you like to see?

I am just checking the boards while I take a break from yard work. All my best mod ideas come while I am on the lawnmower. I will try to cultivate some ideas for new units while I devastate the Gaea that is my yard.
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  #16  
Old April 21st, 2007, 07:15 PM
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Default Re: What type of units would you like to see?

How about bringing the animal aspect of the forest into the mod? I was thinking of incorporating Lycanthrope Druids that can shapeshift into Werewolves. These commanders will be able to use summon allies to summon in standard werewolf units.

I would also like to include a werewolf ranger unit that can double as a scout and will be able to lead a small contingent of normal units.

I would like the strategy behind these units to be buffing up in standard form, then shifting to werewolf form to wreak havoc as a thug.

I am also going to look into creating some battlefield combat spells that will be added to the nature path as national spells.
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  #17  
Old April 21st, 2007, 08:36 PM

VedalkenBear VedalkenBear is offline
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Default Re: What type of units would you like to see?

My concern is that there is really no reason not to take really bad scales (like, LE Ermor bad) and have 10 Dominion, good Luck, and good Magic scales. IOW, you have very very little you need money for. (Like, buildings.)

And it feels very much like a hair-pulling issue with the commanders early. It's like a crapshoot to see when you get your first leader. Especially bad if (as in the first game I tried) your first Nymph dies while trying to seduce.

I would add in at least one commander at the beginning of the game who could move your domsummon troops around.
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  #18  
Old April 21st, 2007, 09:10 PM

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Default Re: What type of units would you like to see?

If your nypmh dies summon another, they arent expensive. How did your nymph die? Set far back and ordered to fire rearmost i have yet to lose any.
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  #19  
Old April 22nd, 2007, 12:21 AM
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Default Re: What type of units would you like to see?

To get the Nymphs and the Dryads, summon them. They are both conjuration 0 national spells.

Even with just the starting Ancient, you should start running into money issues as you progress, the Forest Zealots are free, but they cost quite a bit of gold upkeep (Kinda like the pangaea freespawns).

In my tests the Nymphs seemed to have an overwhelming chance of success seducing the independent commanders. In contrast, the good national commanders resist the seduction quite a bit. I am going to test this again, because admittedly I may have been facing commanders that are naturally resistant to this sort of attack.

Either way, the Nymph is gonna get overhauled. I am not trying to balance towards vanilla, but she is a bit too much. I am going to bump up her summon cost slightly, and I MIGHT take away enslave mind from her. If I do take away the enslave mind, I will probably give the nation "charm" at a lower research level to compensate.

Guys, have any of you received the multi hero "Force of Nature" yet? I am curious of how he performs as a supercombatant or thug.


Thanks for the great feedback. I am noting it for the next version of this mod. It is greatly appreciated and it inspires me to continue working on mods.
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  #20  
Old April 22nd, 2007, 12:48 AM

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Default Re: What type of units would you like to see?

I like the Druid werewolf idea, but would hate to see you totally change your vision for this mod. I'm just a guy that likes variety. I don't care how crappy a unit is (O.K. besides militia) I generally recruit everything when playing. It just looks cool in a battle. I could definitely see animals easily getting in the mix, but you already have 'call animals' or some such spell in conjuration. Same thing with vine people. I guess I should brush up on some nature based fantasy for unit ideas. Besides elves, of course.
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