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  #11  
Old March 23rd, 2009, 05:45 PM

Sombre Sombre is offline
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Default Re: Invisible colour

Sounds more like you've put the resources on a unit up to some impossible value.
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  #12  
Old March 23rd, 2009, 06:05 PM
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Default Re: Invisible colour

Yep, that's invalid resource value error. Anything past 900 is liable to cause a crash. The Better Independents mod's earliest attempts suffered from that. When I dialed it down to having a base resource cost of 800 for the units I wanted disabled, it worked. I wouldn't put anything past 850 there.
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  #13  
Old March 24th, 2009, 03:06 AM
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Default Re: Invisible colour

If you give your warmachine armor instead of natural protection, make sure to test it against armor-destroying spells. Armor of Achilles, Descruction and Acid Storm outright destroy all armor, and weaker Acid spells as well as Rust Mist cause armor to be suspectible to breaking when the unit takes (melee?) damage.
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  #14  
Old March 24th, 2009, 04:58 AM

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Default Re: Invisible colour

Check, the resource value is too high.

i'll try with 500. Or perhaps, 300, it's a god after all.
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  #15  
Old March 24th, 2009, 05:25 AM

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Default Re: Invisible colour

Why does it need a resource cost at all if it's a pretender?
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  #16  
Old March 30th, 2009, 03:37 AM
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Default Re: Invisible colour

From my experience Dominions does support the 32 bit targas, but when using them you have to use the alpha channel for the background color instead of black (and I haven't figured out how to do the shadows). That being said, the 24 bit still seems easier to me, as it is much simpler to just color everything black then to painstakingly select the background and All and Only the background before converting to alpha, plus it tends to leave those unsightly black lines.
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  #17  
Old March 30th, 2009, 04:55 AM
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Default Re: Invisible colour

When transparency is enabled, you can do the shadows with an area of 50% black.
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  #18  
Old April 3rd, 2009, 07:48 PM

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Default Re: Invisible colour

sounds like a powerfull nation.. if you go sci-fi try balancing it against my nations from dominions 3000. It seems like those might be the nicest to play agaisnt thematically.. not to mention they are a bit stronger than regular too (though yours might be quite a bit stronger from the hints you dropped here). My Ulm nation is based on WH40K spacemarines quite a bit and the orcs are probably somewhat similar to WH40K orcs (don't know exactly since except for sprites they wheren't a real inspiration but giving orcs guns and spacecraft might get there fast I guess)

anyway I dont'know about 32-24 bits but I always delete the alpha channel in the end else I get blackboxed units, magenta as shadow is best but earlies I've had black there and acutally I didn't really notice either.
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  #19  
Old April 4th, 2009, 03:19 AM
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Default Re: Invisible colour

24 bits == RGB, 8 bits (value range 0-255) per color channel
32 bits == RGBA, the above with an additional 8 bits for the alpha channel mask
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