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  #11  
Old March 30th, 2004, 10:08 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Death Match Questions

Quote:
Originally posted by Nagot Gick Fel:
There are other ways to booby-trap an arena deathmatch and keep your champion. The most effective I've seen is using an astral/nature mage with an item like a Lantern Shield or BOLW, and scripted (Curse)(Horror Mark)(Soul Slay)(Soul Slay)(Returning). With Ritual of Returning on top of it as an extra insurance. There are other variants, but this one is nasty.
Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
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  #12  
Old March 30th, 2004, 05:24 PM
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Argitoth Argitoth is offline
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Default Re: Death Match Questions

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Originally posted by Peter Ebbesen:
Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
Why wouldn't it? You gotta think outside the box when you play Dominions.

[ March 30, 2004, 15:24: Message edited by: Argitoth ]
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  #13  
Old March 30th, 2004, 05:36 PM
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Default Re: Death Match Questions

Summoning lammashastas and returning would also be a bit mean. Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
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  #14  
Old March 30th, 2004, 06:09 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Death Match Questions

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Originally posted by Taqwus:
Summoning lammashastas and returning would also be a bit mean.
It's much more risky, requires gems, and will work only for one round. OTOH the routine I've posted costs no gems, and your champion can repeat it for the whole tournament as long s/he succesfully Soul Slays his/her competitor. In one occasion (in Doms 1) I've had my Wyrm killed by a friend who used a nature Squidface mage. My Wyrm was cursed, horror marked and Soul Slayed in 2 rounds (Squids could equip boots then). This one had the Ritual of Returning mark, Boots of Quickness, a Lantern Shield, a Spell Focus and a Bottle of Living Water, and some other stuff I can't remember. He eventually won the tournament.

Quote:
Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
Nobody OFC. The tournament doesn't require a winner if noone survives.
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  #15  
Old March 30th, 2004, 06:09 PM
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Default Re: Death Match Questions

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Originally posted by Taqwus:
Summoning lammashastas and returning would also be a bit mean. Hm. If the lammashastas kill the other guy, who proceeds onto the next round?
HAHAAAHAHA!!!
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  #16  
Old March 30th, 2004, 07:17 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Death Match Questions

Quote:
Originally posted by Argitoth:
quote:
Originally posted by Peter Ebbesen:
Okay, that one is nasty. I had no idea that ritual of returning worked in Deathmatches
Why wouldn't it? You gotta think outside the box when you play Dominions.
Well, we are talking about magic powerful enough to force the current record-holder to be magically transported against his will (together with all the other participants who join voluntarily) to some nether realm outside the reach of all other travel magic* where the battle takes place.

That is some damn serious mojo right there.

If the Spirit of the Deathmatch arranged all that just to see people (using the term lightly here) fight for its glory, it is hard to see why it should allow anyone to magically flee, as it has the power to bring them there by magic in the first place.

Possibly a bureaucratic cockup is to blame.

Thinking outside the box? I have been inventing better boxes for decades


* Not even a wish can transport you to the Deathmatch, it can only coerce the Spirit of the Deathmatch to shedule one two months later.
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  #17  
Old March 30th, 2004, 10:21 PM
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Default Re: Death Match Questions

Pfft, you and your boxes. The reason one could not teleport into the deathmatch is because no one knows where it is.

[ March 30, 2004, 20:22: Message edited by: Argitoth ]
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  #18  
Old March 31st, 2004, 02:33 AM

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Default Re: Death Match Questions

Quote:
The reason one could not teleport into the deathmatch is because no one knows where it is.
Or maybe it's unknown and nonexistent...
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  #19  
Old April 6th, 2004, 03:52 PM

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Default Re: Death Match Questions

In a game with 10 ennemies:

If you send in a champion:
a)Either 10 ennemy comanders die and your commander lives or
b)Your commander dies and 9 ennemy commanders die

If you do not send in a champion:
9 ennemy commanders die and your commander lives

Hence, if you are not too keen on the trident, sending somebody in does not seem to be such an attractive option. At best, you will kill one more commander, but for that, you have to win all the fights. In all other cases, your commander dies and the number of killed enemy commanders is just the same as if you would not have sent anybody in.

For me, this is an argument for making the trident more powerful. In addition to melee bonuses it should have some valuable magic abilities.
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  #20  
Old April 6th, 2004, 04:08 PM
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Default Re: Death Match Questions

Jowe. the trident already has a strong magical ability, quickness, it just doesn't read in the description.

It's VERY good for some early combat mage pretenders, like a Phoenix with very high magic levels. Also, the phoenix can very easily avoid the pain of being in every DM after that, simply by getting killed in his own dominion. And even on top of that, Phoenix with 9 fire and 6 air (or something) doesn't really care all THAT much of getting killed outside his own dominion once.
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