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March 15th, 2010, 04:21 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Changing Dominions 3 defaults
I see, thanks. What i actually was trying to ask was how exactly you "add surprises" to it. I figured out what you mean now though.
I was under the impression you might have a script that alters spell effects or spell requirements each time it is run, so all the spells and/or units might have, small subtle changes whenever a new game is being start.
Thanks for the explanation though.
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March 15th, 2010, 09:55 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Changing Dominions 3 defaults
Spells is one of the most complicated things to mess with. Its about the ONLY thing I havent written a randomizer for. One Im messing with now creates a random nation by randomly selecting the units you get. So far its just "funny". Too wild to be either fun to play or a good AI
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March 24th, 2010, 01:09 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: Changing Dominions 3 defaults
Do you know the shortcuts to set up income, ressource and supply modifiers for a new game ?
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March 24th, 2010, 01:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Changing Dominions 3 defaults
--richness X Money multiple 50-300 (default 100)
--resources X Resource multiple 50-300 (default 100)
--supplies X Supply multiple 50-300 (default 100)
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March 24th, 2010, 03:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Changing Dominions 3 defaults
thanks man !
One last one, difficult if not possible though. Could you use a command switch to disable certain races being taken by the AI ? I.e. i dont want water races to be in the game, i suppose you cant do that unless you manually choose each AI's race ?
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March 24th, 2010, 03:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Changing Dominions 3 defaults
I havent tried that. Im usually designating which nations are in the game as AIs so non-selection would be taken care of.
But there is this...
--closed X Nation closed X=nation number (0-94)
which might affect AI choice also.
There used to be a map commands for that
5.3 #landplayers <> no affect in Dom3
5.4 #seaplayers <> no affect in Dom3
but they are broken now
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 4th, 2010, 05:05 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Changing Dominions 3 defaults
Gandalf, can you please help with this ? I would really, really like to copy your way of defaults (with the .bat) to create an automated savegames for each turn, since i only play SP.
Can you help me with this and perhaps post the exact switch AND the your .bat (i can alter it with my path's).
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April 4th, 2010, 07:02 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: Changing Dominions 3 defaults
[quote=Ragnarok-X;738823I would really, really like to copy your way of defaults (with the .bat) to create an automated savegames for each turn, since i only play SP.[/QUOTE]
Look here for a .bat file and a better solution that uses Python. I believe that somebody even coded a small .exe program for this purpose eventually.
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April 4th, 2010, 01:56 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Changing Dominions 3 defaults
Clumsy me, forgot all about this. The post should have been:
Quote:
Originally Posted by Ragnarok-X
I would really, really like to copy your way of defaults (with the .bat) to create an automated savegames for each turn, since i only play SP.
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Look here for a .bat file and a better solution that uses Python. I believe that somebody even coded a small .exe program for this purpose eventually.
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April 4th, 2010, 10:03 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Changing Dominions 3 defaults
This one actually copies all of the Dom3 savegames directory to an oldsaves directory.
Then to restore it just find your game in oldsaves, and copy its files back to savegames
Quote:
cd c:\program files\dominions3
C:\WINDOWS\system32\xcopy.exe /yes savedgames oldsaves /i
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If you put this in a noetpad file called d3bakup.bat then the switch for your Dom3 shortcut is
--preexec C:\bat\d3bakup.bat
and every time just before hosting a new turn, it will backup all saved games.
A bit large and clunky but its easy to follow for DOS or Linux people.
And if you just want to do backups on a click once in awhile I have a desktop shortcut for it in the Utilities section of Dom3Minions.com
As lch said there have been other improved versions. Various program languages and such for those more comfortable with those.
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