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  #11  
Old March 6th, 2007, 03:04 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: \"mod\" pretenders/nations set to AI after start

There is a PDF.

I should have mentioned that we also have some great MOD'd nations available which sparked a discussion of "too powerful, not balanced" and in the thread it become a "keep it that way since it will be a great AI". You might look at some of those.
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Old March 6th, 2007, 03:39 PM

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Default Re: \"mod\" pretenders/nations set to AI after start

Yeah a couple of Amos' mod nations are nasty to fight against with a vanilla side. Blood Elves for example,.. ouch.
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Old March 7th, 2007, 06:03 AM

CharonJr CharonJr is offline
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Default Re: \"mod\" pretenders/nations set to AI after start

Thank you for the information and the numbers for the AI boni in the main forum, now I have to ponder how to implement what I want and more importantly take a look at the map/mod manuals

CharonJr
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  #14  
Old March 7th, 2007, 12:19 PM
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Default Re: \"mod\" pretenders/nations set to AI after start

There is some extra docs that can be helpful here...
http://www.dom3minions.com/docs/
It includes some great updates by Edi
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