|
|
|
|
|
April 14th, 2008, 02:42 AM
|
|
Sergeant
|
|
Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
|
|
Re: Guide to Marverni
Some people concluded otherwise in another thread.
I think shield protection is not used in range combat. If it fails to hit the unit then damage is not calculated. The shield just seems to negate missles by providing a large boost to the target's defense roll via shield parry.
It would be better if it used the shield protection when the 2x shield parry bonus actually causes the arrow to miss.
I'm not show how this affects missiles from spells like fire bolts. It seems strange that an armour negating bolt might be useless against a unit with a shield.
This is the boulder's vs shields issue that people some time talk about.
|
April 14th, 2008, 02:59 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Guide to Marverni
Shield protection is not used in ranged combat. You either parry or you don't. Even AN missile weapons (provided they /are/ counted as missile weapons) can be parried.
Shield protection is used in melee though.
|
April 14th, 2008, 10:00 AM
|
Corporal
|
|
Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
|
|
Re: Guide to Marverni
Baalz, great write up.
On most I have to agree and are part of the setup in my current game, in a slightly different way, though. Although I mess it up quite a lot of times, like not having a skullcap in a lab when I need one right now ...
You seem to completely ignore the ambitate nobles, though. I think they are the best general purpose unit Marverni has. They have better att/def then the carnutes and do only marginally less damage. Their morale is decent, also, and they are cheaper, goldwise.
One thing I haven't concluded yet is whether to rely on gutuator's 1/4 for communion or go for stargazers.
You pay more upkeep for 1 less in research and they are mapmove 1.
|
April 14th, 2008, 10:36 AM
|
Corporal
|
|
Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
|
|
Re: Guide to Marverni
To my experience, the PD runs quite early, especially if in enemy dominion. Wouldn't that mean an autorout problem when you have just a druid/golem there?
I at least suffered that several times when the battle was virtually won.
|
April 14th, 2008, 12:42 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to Marverni
Well, golems don't rout, ever. They're rather unique in that.
For the PD issue with druids, it depends on what you're facing. The druids spew a ridiculous amount of damage real fast, so the biggest threat to making the PD rout before the druids can lay the smack down is archers - anything else needs to spend a couple rounds closing and a couple rounds killing which is all the time the druids need. If your opponent is fielding significant archers just skip the PD completely as the druids are basically immune to it. A combination of archers and cavalry/flyers is the hardest thing for the druids to handle (pay no attention anyone in my current game), but small numbers can be handled by throwing in a summon earth elemental or swarm before starting in with the evocations. If you're talking about large amounts of cavalry *and* archers...well that sounds like where the golems need to go.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 14th, 2008, 02:06 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to Marverni
Quote:
fantasma said:
You seem to completely ignore the ambitate nobles, though. I think they are the best general purpose unit Marverni has. They have better att/def then the carnutes and do only marginally less damage. Their morale is decent, also, and they are cheaper, goldwise.
|
Well, you could (and have) make an argument for the Ambitate nobles, but I tend to prefer the extra toughness and damage of the Carnutes. I suppose it depends on what specifically you're fighting, but for me the bereserk bonus is what really puts the Carnutes into the top spot for me. When berserk they have a better attack than the Ambitates, much more damage, never rout, ignore fear/awe and have much more protection.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 18th, 2008, 03:49 PM
|
|
Corporal
|
|
Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
|
|
Re: Guide to Marverni
Great guide Baalz! Now I just HAVE to try out those strategies!
__________________
My life has the tendency to fall apart when I'm awake, you know?
|
June 30th, 2008, 02:59 AM
|
|
Corporal
|
|
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
|
|
Re: Guide to Marverni
How do you get blood slaves for Marveni (not counting Pretenders with blood path)?
|
June 30th, 2008, 08:57 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Guide to Marverni
Quote:
Ming said: How do you get blood slaves for Marveni (not counting Pretenders with blood path)?
|
A commander doesn't have to have a blood path to hunt for slaves; having a blood path just makes him much more efficient at it.
I'm not sure your nation even has to have the ability to do sacrifices. I can imagine a "slave trader" nation hunting to supply its allies in a multiplayer game.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
June 30th, 2008, 09:38 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Guide to Marverni
Also, one of the national multi-heroes is a blood druid. If you end up taking luck you're likely to land one or two.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|