.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old August 20th, 2007, 05:36 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Stone Sword

Quote:
Kristoffer O said:
The flag is stonebeing
Wow... I always thought Smasher worked on inanimate beings. Could it be made moddable? I guess it won't be used much, if ever, but just having the command in there can give ideas. For one, it's once again made me want to do a Gargoyle nation based on the Disney's cartoon. Gargoyles with #stonebeing but not #inanimate; strong, slow-moving (mapmove 2 at most) fliers with good natural protection and rejuvenation, average magic resistance, good morale, etc. The problem is that I've got too many ideas, too little time and so few hero slots. Two unique immortals (perhaps one a hero and the other a blood summon), perhaps a Tuatha/Eriu -themed hero or two, an Archmagus hero, Timedancer, perhaps Captain of the Gargoyles as a stealthy assassin human OR as a benevolent non-mage ghost, a multihero Hunter with magic-slaying arbalest...
Reply With Quote
  #12  
Old August 20th, 2007, 05:40 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Stone Sword

I like the idea of petrified, non-stone inanimate units gaining a protection bonus, instead of being killed. It's a good balance against gorgons, the aegis, stone sword, etc.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #13  
Old August 20th, 2007, 05:54 PM

tibbs tibbs is offline
Sergeant
 
Join Date: Mar 2004
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
tibbs is on a distinguished road
Default Re: Stone Sword

So stone boots and stone sword are a good combination then?
Reply With Quote
  #14  
Old August 20th, 2007, 06:04 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Stone Sword

Quote:
HoneyBadger said:
I like the idea of petrified, non-stone inanimate units gaining a protection bonus, instead of being killed. It's a good balance against gorgons, the aegis, stone sword, etc.
Except that giving Stone Sword into a non-stone inanimate commander, like a Golem (clay, not stone) would HELP the Stone Sword's wielder.
Reply With Quote
  #15  
Old August 20th, 2007, 06:11 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Stone Sword

> Wow... I always thought Smasher worked on inanimate beings.

I think it does. Skeletons are brittle after all. Can't remember what stonebeing does, apart from the possible petrification res. Might affect their lifespan. Higher maxage with higher earth magic or something similar.
__________________
www.illwinter.com
Reply With Quote
  #16  
Old August 20th, 2007, 06:23 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Stone Sword

Inanimate makes lifespan dependent on Earth. Could the stonebeing flag just be called #inanimate in modding?
Reply With Quote
  #17  
Old August 20th, 2007, 06:36 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Stone Sword

Yes, as it should be. If the animating spirit can be assumed to be similar-and I don't know why animating clay would be any different than animating stone, they're basically the same substance-then changing clay to stone shouldn't destroy the unit, only make it tougher.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #18  
Old August 21st, 2007, 01:43 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: Stone Sword

Stonebeings are immune to the spell petrification. The stone sword only deals death with a MR roll. We'll have to fix that in a patch so they have the same stone resistance.
__________________
http://www.illwinter.com
Reply With Quote
  #19  
Old August 21st, 2007, 02:21 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Stone Sword

I sense the Stone Sword is about to break out of its niche role...

GoR'd Gargoyles, anyone?
Reply With Quote
  #20  
Old August 21st, 2007, 02:54 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Stone Sword

Shhh. I do not want my foes to know about my gor gargolyes!

Though until the patch they do not work as intended.

Must finish the Alpaca game before the patch! Must Must.
I hereby give my notice in alpaca that all naps are terminated! (after the countdowns of course).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.