Re: Modding Challenges
Blockades
The ability to park a warship at a warppoint and prevent the flow of resources between the two systems.
You could prevent Trade Treaty resources from getting from Player A to Player B.
You could prevent resources from getting to Planet A from the rest of te Empire.
Useful in a war situation or roleplaying pirates. It would need to be a total blockade or a reduction in resources as a function of the number of ships conducting the blockade.
You could make it a ship/fleet order that asks for the Empire you want to restrict in the Blockade order.
Oh! This leads me to a second order being piratical. You have a "Raid" order that will steal or damage resources between two empires.
Implementation:
1. Each system is assigned a Value based on the trade being transmitted through this system/warp point.
2. Friendly ships in the said system add a defense bonus to the convoy.
3. Friendly ships assigned convoy esort duties actively protect the trade routes.
4. Enemy ships assigned to raid or blockade fight the escort ships.
5. Winner determimes the spoils or what gets through unharmed. Thus, factored by the overall Defense bonus determined by point #2.
I was trying to think of a way to represent this in the game and short of having real transports moving the goods it was a tough call. I think the trade routes should be abstract in the since that they are not on the map, but calculated per system based on the path neeeded to get resources between trading partners. Same is said based on the resources coming out of planets to be shipped through out the Empire.
To attack a trade route:
1. You simply move a ship into the desired system and issue an "Attack, Raid, Disrupt" trade routes order. It doesn't matter where the ship is located in the system it will take part in the activities. It would be assumed that te trade convoys (infrastructure) is technically spread throughout the system. The ship is consider activily raiding the system.
2. Friendly ships in the system add to the convoy defenses reducing the amount of loss from raiding.
3. Friendly ships can be set to actively patrol the system with an order. This to can be issued from anywhere in the system. Any ships on patrol will engage any raiding ships and do battle. Even though they aren't in the same hex they are considered to be fighting one another and a combat is fought. Winner says it all.
A little more brainstorming and we have a Blockade, Pirate Raiding and Convoy system added to the game.
|