quote:
Originally posted by Emperor Zodd:
What about raising the output levels of robo-miners? What did you do yourself? And what about changing the system types to 3 to 12 planets?
when i figured out that i could not make a mining hull, i went for the reduced maintnance cost on the robo-miners. I am not a fan of the general purpose non-combatant hull, because it will become a replacement for transports. they might be OK though if limited to about 2 engines, but you might as well use a starbase or something at that point.
as for system types, i think they are fine how they are. I did make a quadrant type mod for fun that uses systems with high levels of alien ruins, and a couple systems with abandoned sphereworlds in them. really gives an advantage to the guy that picked 'ancient race'
--oh yeah, turn off remote mining resource depletion. it just does not make sense.
[This message has been edited by Puke (edited 08 January 2001).]