.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #11  
Old October 6th, 2008, 07:42 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Warhammerama - Concept and signup

Okay, just make sure and kill me off before the end game, my end game is just embarrassingly bad
Reply With Quote
  #12  
Old October 6th, 2008, 08:28 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammerama - Concept and signup

Heh, mine too. But on a map of this size we shouldn't really hit too much of the lategame.

Sombre, do you want me to deaden some/all of the seas? If so, how about you NI it and then give it to me and I'll change some terrain around and do the dead seas. Otherwise I'll take another look at the map tomorrow to suggest some terrain changes. Bedtime now.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #13  
Old October 7th, 2008, 04:19 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammerama - Concept and signup

I presume we're using CBM? Is the current version of Lizardmen okay to use for the combined mod or should I wait? We can incorporate updates mid-game, although in order for it not to affect unit numbers in my script, and new units would have to come later in the mod file than any current units.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #14  
Old October 7th, 2008, 06:51 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammerama - Concept and signup

Actually I'm happy to sort out the map entirely if you're happy with that Sombre. I can get a script to do the NI-ing very easily. I'd like to make quite a few changes to the terrain assignments in the map editor, because there is a whole lot of craziness. Provinces are marked as big or small with no apparent correlation to their size on screen.

I'll do that this evening if you're happy for me to. Also if the Lizardmen are confirmed as good to go I'll create the mod and set the game up to accept pretenders.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #15  
Old October 7th, 2008, 06:55 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammerama - Concept and signup

The lizards are confirmed to go unless someone spots a horrible bug in them before the end of the day.

I'm happy for you to do the whole map of course :]

I would like to use CBM as well, but I want to make sure the other two players are ok with it and understand the situation.
Reply With Quote
  #16  
Old October 7th, 2008, 08:48 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammerama - Concept and signup

Okay great.

Do you normally NI-ify the seas, by the way?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #17  
Old October 7th, 2008, 10:37 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammerama - Concept and signup

I normally NIify everything.
Reply With Quote
  #18  
Old October 7th, 2008, 12:30 PM
RadioGibbon's Avatar

RadioGibbon RadioGibbon is offline
Corporal
 
Join Date: Jun 2008
Posts: 118
Thanks: 6
Thanked 6 Times in 5 Posts
RadioGibbon is on a distinguished road
Default Re: Warhammerama - Concept and signup

I'm fine with CBM and any map that takes you guys fancy.
Reply With Quote
  #19  
Old October 7th, 2008, 12:34 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Warhammerama - Concept and signup

I've never played using cbm before. I suppose if we're going to use it I should probably take a look at it before we get going. Hopefully it won't change anything that will really mess with my planning.
Reply With Quote
  #20  
Old October 7th, 2008, 12:35 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Warhammerama - Concept and signup

It alters pretenders a fair bit, and also makes many summons cheaper. I don't think it should mess you around too much though. Most of the changes are pleasing.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.