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February 17th, 2011, 07:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Taking over territories with Assassins...
Well a steady influx of new people tends to regenerate old questions. Its not like we are SOOooooo busy here.
Having along some cheap scouts to check the zone instead of the more expensive and equipped assassin is a good idea.
Personally, one of my favorite assassins is giving a Black Heart to a Pan (EA or MA Pangaea). The Pans ability to draw Maenads is useful. If the Pan is leading any units then any Maenads that show up join them. But if the Pan is NOT leading any units then the Maenads go to the province. So the Pan can assassinate commanders, and after each one there will appear some maenads to attack the province giving you a clear view of what is left there.
Another option is to give your assassins the ability to cast Charm or Hellbind Heart. Have them try twice and then kill if both tries missed. That way you often get a free commander, with their equipment. And its immediately followed by that commander attacking the province. Its great to see an army flee from their only commander because he switched sides.
Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
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February 17th, 2011, 08:07 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Taking over territories with Assassins...
Quote:
Originally Posted by Gandalf Parker
Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
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That is a lot of gems. I would rather spend them somewhere else.
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February 17th, 2011, 06:55 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Taking over territories with Assassins...
You can assassinate all the leaders of an indie province, of course
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February 18th, 2011, 01:00 AM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Taking over territories with Assassins...
no, he's just trying to confuse you. in fact i have no idea what the heck he's talking about, but what it sounds like he's saying is flat wrong
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February 18th, 2011, 01:57 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Taking over territories with Assassins...
You can assassinate indy commanders, and then move in a single commander to take over the province. Notice that indies usually have 2-3 commanders per province. Not really a viable strategy as such, but for example EA Abysia might use it to take control of some hard to come by indy province (at the end of a dead end, or an isolated indy province behind another nation) and to get some experience for the flying assassins.
It's also possible to seduce indy commanders. I used this in a game as Patala to gain two bloodhenge druids (and thus nicely got into blood without having to go through the scouts "hunt slaves, empower somebody" -route). There was a third druid present too, but he refused to become seduced (so it resulted in assassination battle). Eventually a single markata scout conquered the province, all those dark vines and whatnots just routed in front of the godly power of markata (or perhaps because they had no commanders left).
__________________
There are three kinds of people: Those who can count and those who can not.
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February 18th, 2011, 09:29 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Taking over territories with Assassins...
what I meant is that a retreat command for combat does not apply for assassination.
I guess I put it in the worst possible way.
I'll be back under my rock, now, where I belong.
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February 18th, 2011, 01:05 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Taking over territories with Assassins...
no, your still wrong. they still retreat. its very unfortunate
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February 19th, 2011, 01:03 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Taking over territories with Assassins...
Quote:
Originally Posted by PriestyMan
no, your still wrong. they still retreat. its very unfortunate
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I thought retreating from an assassination attempt was automatic death... is this wrong?
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February 19th, 2011, 01:11 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Taking over territories with Assassins...
Quote:
Originally Posted by earwicker7
Quote:
Originally Posted by PriestyMan
no, your still wrong. they still retreat. its very unfortunate
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I thought retreating from an assassination attempt was automatic death... is this wrong?
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yes, but this was supposed to have been addressed by now*. see the very first post in the bug thread
*retreat orders are supposed to be ignored
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February 19th, 2011, 02:23 PM
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Sergeant
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Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
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Re: Taking over territories with Assassins...
it takes about 5 mins to test this yourself and see that its still broken
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