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  #1  
Old February 17th, 2011, 07:04 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Taking over territories with Assassins...

Well a steady influx of new people tends to regenerate old questions. Its not like we are SOOooooo busy here.

Having along some cheap scouts to check the zone instead of the more expensive and equipped assassin is a good idea.

Personally, one of my favorite assassins is giving a Black Heart to a Pan (EA or MA Pangaea). The Pans ability to draw Maenads is useful. If the Pan is leading any units then any Maenads that show up join them. But if the Pan is NOT leading any units then the Maenads go to the province. So the Pan can assassinate commanders, and after each one there will appear some maenads to attack the province giving you a clear view of what is left there.

Another option is to give your assassins the ability to cast Charm or Hellbind Heart. Have them try twice and then kill if both tries missed. That way you often get a free commander, with their equipment. And its immediately followed by that commander attacking the province. Its great to see an army flee from their only commander because he switched sides.

Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
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  #2  
Old February 17th, 2011, 08:07 PM
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Default Re: Taking over territories with Assassins...

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Originally Posted by Gandalf Parker View Post
Many assassinations seem settled by who gets in the first hit. With any assassin I find it handy to have a luck item, a stop-them item, a reach item, and a summoner. Such as spear, vine shield, luck amulet, and skull amulet.
That is a lot of gems. I would rather spend them somewhere else.
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  #3  
Old February 17th, 2011, 06:55 PM

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Default Re: Taking over territories with Assassins...

You can assassinate all the leaders of an indie province, of course
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  #4  
Old February 18th, 2011, 01:00 AM

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Default Re: Taking over territories with Assassins...

no, he's just trying to confuse you. in fact i have no idea what the heck he's talking about, but what it sounds like he's saying is flat wrong
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  #5  
Old February 18th, 2011, 01:57 AM
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Default Re: Taking over territories with Assassins...

You can assassinate indy commanders, and then move in a single commander to take over the province. Notice that indies usually have 2-3 commanders per province. Not really a viable strategy as such, but for example EA Abysia might use it to take control of some hard to come by indy province (at the end of a dead end, or an isolated indy province behind another nation) and to get some experience for the flying assassins.

It's also possible to seduce indy commanders. I used this in a game as Patala to gain two bloodhenge druids (and thus nicely got into blood without having to go through the scouts "hunt slaves, empower somebody" -route). There was a third druid present too, but he refused to become seduced (so it resulted in assassination battle). Eventually a single markata scout conquered the province, all those dark vines and whatnots just routed in front of the godly power of markata (or perhaps because they had no commanders left).
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Old February 18th, 2011, 09:29 AM
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Default Re: Taking over territories with Assassins...

what I meant is that a retreat command for combat does not apply for assassination.
I guess I put it in the worst possible way.
I'll be back under my rock, now, where I belong.
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  #7  
Old February 18th, 2011, 01:05 PM

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Default Re: Taking over territories with Assassins...

no, your still wrong. they still retreat. its very unfortunate
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Old February 19th, 2011, 01:03 PM

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Default Re: Taking over territories with Assassins...

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no, your still wrong. they still retreat. its very unfortunate
I thought retreating from an assassination attempt was automatic death... is this wrong?
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Old February 19th, 2011, 01:11 PM
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Default Re: Taking over territories with Assassins...

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no, your still wrong. they still retreat. its very unfortunate
I thought retreating from an assassination attempt was automatic death... is this wrong?
yes, but this was supposed to have been addressed by now*. see the very first post in the bug thread


*retreat orders are supposed to be ignored
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  #10  
Old February 19th, 2011, 02:23 PM

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Default Re: Taking over territories with Assassins...

it takes about 5 mins to test this yourself and see that its still broken
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