Suggestion for a new nation
Howz about a nation of peoples based loosely on a Persian/Arabic/Byzantinian nation (I know this is totally a-historical) with relations to their bedouin fellows similar to those of Jotun/Vaetti and Van/human? Bedouins generally have good morale but require more money to conscript.
- Prefers Heat +1
- All units have wasteland survival. All bedouins are stealthy, and all have improved stealth in desert provinces.
- Standard units: Arabian Chargers (mounted light cavalry), Desert Swordsmen (poorly armored scimitar wielders, pillage bonus, berserker +0), Arabian Knights (expensive heavy cav), Bedouin Warriors (stealthy light units, similar to Mictlan or Machaka warriors, but with slightly better morale and higher cost), Bedouin Cavalry (stealthy but expensive light cav), Light Spearmen, Infantry
- Sacred Unit: Whirling Dervish: Berserker +2, lightly armored scimitar wielder -- when berserk, will attack entire square (similar to Harvest Blade effect but WITHOUT "never misses" bonus)
- Mages: Astrologer (SS??), Sage (?, improved research), Loremaster (F??, improved research), Bedouin Visionary (FAS? Priest 2)
- Commanders I: Vizier (Priest 2, stealthy, spy), Arch Vizier (Priest 3, stealthy)
- Commanders II: Mounted Arabian Knight, Clan Leader (Swordsman with decent leadership and pillage bonus), Bedouin Leader (Stealthy, decent command)
- Special Scout: a special desert assassin, a bedouin Reader of the Sand, who, when in deserts, gets improved information and will actually get information on where enemy armies have headed and where they are going to. This commander gets the special command "Track Enemy"; when activated, it will automatically follow (move to the appropriate province) a random enemy commander who is in or who enters that province.
- Anyone care to see a Courtesan? This would be a stealthy 0-leadership commander with the "seduce commander" action; however, she is no powerfully armed succubus, but rather simply a (very inticing) lightly clad woman armed only with a poison dagger, so if the seduction fails and battle ensues, she can probably only succeed in surviving a battle with a cheapo priest
- Special National Summons: Sacred Unit: Djinn Warrior: etheral moustached swordwielder, can go berserk +0, Lesser Fear, requires FA, cost 5 fire.
Well I dont know if this is generally balanced, I originally pictured them with some Earth magic too but that seemed overpowered. Of course more care would have to be given to the exact weapons, armor, and pricing.
Well does anybody else like the idea? I have these visions in my head of swirling sands, dark moustached faces, knives glinting in the moonlight, proud chieftains, wise men staring at the stars, hunched figures reading signs in the dunes, Ottomanian infantry, and seductive beautiful women. Oh sorry getting carried away, just got back from a conference on the Kurdish revivalist Said Nursi and have been reading "1001 Nights".
Wondering: Must a new modded nation actually *replace* an existing nation (instead of: being an addition to it)? That is, could a nation such as this or Ashikaga be *in addition* to, say, Machaka or Tien Chi?
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