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  #11  
Old March 9th, 2005, 01:26 PM
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Default Re: 100 Most Satisfying Moments in SEIV

31. Keeping the Deathstar looking baseship in one piece, and destroying planets.
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  #12  
Old March 9th, 2005, 01:43 PM
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Default Re: 100 Most Satisfying Moments in SEIV

32. Just to show your might, send a strong fleet with a construction ship into the enemy's core home system, and use the battlefleet to fend off all attacks while the SY ship builds a Star Destroyer base..... never happened to me, but I can imagine.....
33. (personal) Blowing up a star in my Star Trek Mod.....
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  #13  
Old March 9th, 2005, 03:30 PM

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Default Re: 100 Most Satisfying Moments in SEIV

34. Blowing up the star of my enemy's home system, where he had amassed his invasion fleet of 48 baseships.
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  #14  
Old March 9th, 2005, 03:36 PM
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Default Re: 100 Most Satisfying Moments in SEIV

35. Placing cloaked star destroyers in every one of your enemies systems, and killing their entire empire in 1 turn.
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  #15  
Old March 9th, 2005, 04:07 PM
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Default Re: 100 Most Satisfying Moments in SEIV

36. Capturing a planet for the first time, and swaping breathable races.

"What, they evolved as 8 foot tall sapient crystals, on a methane gas giant, they hate everybody, but they don't mind being relocated to a huge methane ice world, to build intel facilities I'll use against the parent empire?"

Seriously, I thought I was cheating the first time I did this.

StrategiaInUltima said:
"while the SY ship builds a Star Destroyer base..... never happened to me, but"


Just a heads up, that won't work. Stellar manipulation requires 1 movement point left, and bases never have movement.
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  #16  
Old March 9th, 2005, 04:12 PM
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Default Re: 100 Most Satisfying Moments in SEIV

37. When you finnally finish your stellar manipulation ships for the first time, and slip a star destroying into the enemies homesystem via a created warppoint, then close it on the same turn.
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  #17  
Old March 9th, 2005, 04:14 PM
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Default Re: 100 Most Satisfying Moments in SEIV

Quote:
Slick said:11) Winning your first major fleet battle when outnumbered but having superior ships and no losses
It wasn't exactly my first major fleet battle, but I've had something like that happen. My 18 LC's came through a warp point and found over 50 mixed enemy destroyers and LC's on the other side. Too bad for the other guy that I had already maxed out CS, ECM, armor, and training on all of these ships and had a level 5 shield generator on them (PPB were disabled in this game), while he had none of the specialty armors, no shields, no CS or ECM at all on most of his ships, and no higher than level 2 CS and ECM on his latest stuff, and I wouldn't be surprised to learn that he didn't have training either. Not only did I take no losses, I took no damage . My enemy in that battle withdrew from the game shortly afterwards, though not before I glassed his homeworld the next turn.
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  #18  
Old March 9th, 2005, 04:29 PM
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Default Re: 100 Most Satisfying Moments in SEIV

Oooooh painfull.....

38. Having your girlfriend come over to your house and discovering she is your most trusted ally in a major PBW game.
39. Having your girlfriend come over to your house and discovering she is your most hated enemy in a major PBW game.

Oh wait..... 39. is probably not satisfying, but I just thought it would be nice as near-symmetrical partner of 38.
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  #19  
Old March 9th, 2005, 06:27 PM

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Default Re: 100 Most Satisfying Moments in SEIV

Quote:
StrategiaInUltima said:
32. Just to show your might, send a strong fleet with a construction ship into the enemy's core home system, and use the battlefleet to fend off all attacks while the SY ship builds a Star Destroyer base..... never happened to me, but I can imagine.....

Have actually done this...

Imagine repelling fleets of enemy ships number upwards of three hundred in their fleet with nearly five hundred in your combined fleets, and surviving long enough to build several starbases to act as a forward base of operations.
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  #20  
Old March 9th, 2005, 06:42 PM
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Default Re: 100 Most Satisfying Moments in SEIV

40. Feeling like a mad scientist/wargamer when you convert the star map into a torus shaped hex grid map by placing six linked warp points in each system.
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