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June 2nd, 2007, 04:51 PM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
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Re: Skaven Nation. Warhammer based.
Yay Skaven!
I love these guys from my old WFB days. They were one of my personal favorites even with friendly casualties to the poisoned wind globes, and the warp-fire throwers, and.... well you get the idea.
I also like the idea of the warwind races. I had a good time with those, and especially liked the Eaggra. Can't wait to see your work!
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
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June 2nd, 2007, 05:13 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Skaven Nation. Warhammer based.
*hugs sombre til his eyes pop out* Seriously, thanks for this. Cant wait to try it.
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June 3rd, 2007, 05:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Attached to this post should be a preview of the graphics I've basically finished so far. They aren't quite up to my usual quality, but the speed/quality tradeoff was worth it I think.
So there you have.
Basic Clanrat (sword, shield, red is basic clan colour)
Night Runner (net, sword, black clan colours)
Gutter Runner (poisoned blades, poisoned shuriken, black)
Assassin (dual baneblades, black)
Packmaster (whip, clan moulder yellow and red colours)
Poison Wind Globadier (Poison tank, globe, gasmask, blue robes of Skyre)
I've picked the colour coding to make the units more distinctive. These aren't 'official' Warhammer skaven clan colours, but I'm sticking to them. Plague Monks will get green robes or possibly purple.
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June 3rd, 2007, 11:15 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
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Re: Skaven Nation. Warhammer based.
This is looking too cool Sombre! And you're right, these graphics may be 'beta' but I love the grimy, dirty look of the units. As far as I'm concerned, they look done.
Looking forward to this like everyone else.
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June 4th, 2007, 02:56 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
So what you're saying is, they're doity rats?
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June 4th, 2007, 03:21 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Skaven Nation. Warhammer based.
Looks very cool Sombre!
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June 6th, 2007, 02:16 PM
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Private
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Join Date: Dec 2006
Location: Seattle, US
Posts: 22
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Re: Skaven Nation. Warhammer based.
Ha ha! I can't wait to start killing off my rat armies with well placed censor bearers, plague monks & globadiers...is there really any greater joy than friendly fire?
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June 10th, 2007, 06:50 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Attached is a second preview showing a few things I've been working on, namely the Screaming Bell, Stormvermin, Plague Monk and Censor Bearer.
I'm sorry about the size, I have to use .bmp because .gif can't handle that many colours and the units get all messed up.
Most of these units are still a bit rough, but the Screaming Bell is a special case because it's much further from being finished than the rest. I just thought I'd show you the shape of the thing.
The Censor bearer is in there twice because I can't decide if I like the version with a gas cloud around the 'flail' or not. I might redo it.
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June 10th, 2007, 08:27 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: Skaven Nation. Warhammer based.
With the gas, with the gas! Much shinier !
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June 10th, 2007, 08:51 AM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Skaven Nation. Warhammer based.
Nice, can't wait for the final version.
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